Assalamu'alaikum Wr. Wb
Selamat pagi semuanya!! Kali ini saya mau berbagi jalan cerita/walkthrough dari game RPG kesukaaan saya, Wild Arms. Walaupun saya hanya memainkannya di platform PS1 (ada juga di platform PS2), tapi tidak kalah serunya daripada game sejenis lainnya.
Disini mungkin bahasanya masih gak karuan, karena yang saya temukan hanya berbahasa inggris saja dan dikutip dari IGN. Walaupun begitu, masih bisa untuk dinikmati, apalagi sekalian belajar bahasa inggris setidaknya ya dicicil.
I. The Festival
A Wandering Youth
In the humble little community of Surf Village, a young Dream Chaser
finishes a hard day's work at the stables. Your boss comes over to tell
you it's quitting time, and he asks your name (Select any name you wish,
but I will be using the default name Rudy). You get a Heal Berry as
payment for your work, and your boss tells you to go talk to the mayor.
Before you do that, explore town and talk with the people here. Inspect
barrels and throw small crates to find three Heal Berries, a Power
Apple, Hardy Apple, and 28g. Also take some time to check out the shop
so you can buy some handy healing items.
Surf Village Shop
-----------------
Heal Berry- 20g
Antidote- 50g
Medicine- 50g
Violet Rose- 50g
Heat Salve- 50g
Long Knife- 120g
Then head over to the mayor's house in the center of town, go upstairs,
and talk to him. He'll reward you for a job well done with the Bombs
tool. Now, walk over to the stairs and someone comes barging in with
news that a child has gone into the Berry Cave, which is full of
monsters. Knowing the right thing to do, exit the village, head south on
the world map, and enter the Berry Cave.
First pass through the entranceway of the cave past the guard. Head up a
little ways and use your bombs to blow up the big crate to the right of
the sign to get a Heal Berry. Head up the path left of the sign and
follow it around and through the next passageway. Hit the switch on the
right to make the statue move out of the way and continue down the path
past the bunch of small crates. Pick up the 50g in the chest to the left
and continue down the path. Go right and get the 50g in the next chest
along the path. Follow the path up and blow up the small sign that's
blocking your way. Keep heading up and destroy the big crate at the end
of the path. Then hit the switch to the southwest to move the statue
blocking the path. Continue through the next cavern. From here, go
southeast down this path (don't dash, because you might get into a
random battle with bats which curse you). Continue all the way down and
get the Heal Berry at the left end of the path and the Holy Symbol near
the sign. Keep going southeast and then north. Follow this path to a
bunch of crates and blow them up to get a Heal Berry. Go down the stairs
and head north to find a pile of rocks blocking a cave. Blow them up and
head inside to find a Hardy Apple, Power Apple, and Agile Apple. Then
exit this room the way you came in and head back south.
Destroy the crate along the path to get another Heal Berry and continue
south to two switches. Hit the left one first and then the right to move
the two statues out of your way. Follow the path down to the next area.
Pick up the Bullet Clip along the path and go down to the crest on the
floor. This is a save point, so use it as needed. When you're done here
head left and up the narrow path to find Tony, the child who came in
here. He says that he came here to retrieve some berries to help his
sick father, but some rocks are blocking his path. Dispose of them with
your bombs and head inside. Go north and pick up the Bandanna in the
chest to the right and continue north to get the berries Tony needs.
You'll then leave the cave with Tony, but the earth will start to shake.
When you meet with the townspeople near the cave's entrance, an awakened
monster will come out. It's time for a battle.
Boss fight: Zombie
-----------------------
HP: 800
Exp- 100 / Gella- 200
Recommended level- 2
Notes- This guy isn't that tough. The attack it uses most often is
Rotten Breath, which can hit you for a good amount of damage. Just be
sure to watch how much damage it's doing to you so you'll know when to
heal yourself. Attack it normally until you build up enough force to use
ARM Lock On with Hand Cannon. Hand Cannon should do well over 100 damage
every time so you should be able to take the Zombie down quickly.
After the battle the people will be shocked to see that you wield the
forbidden Arm. They decide to bring you back to the village to pass
judgment on you. Once you get back to the village and regain control, go
downstairs to hear that the people have decided to exile you. They
believe that you're the one who has caused all the recent problems that
have unfolded, and they don't want you around causing anymore trouble
for them. So the mayor kindly asks you to leave and never return. Now,
leave the mayor's house and try to leave the village. Tony will come
over to thank you for what you've done for him, and then he'll run off.
Then exit Surf Village and pick a new mission.
A Treasure Hunter
A swordsman and his wind mouse partner, Hanpan, arrive at the ancient
Memory Temple. Although Hanpan believes there is no good treasure to be
found here anymore, you still go in to search anyway. You'll come to an
alter that asks you to inscribe a name as a password, so you test it by
putting in your name (the default name is Jack). By entering this
incorrect password, you fall through a hole in the floor. After you see
Jack dash around dodging traps, he'll fall through another hole and
you'll have control. Head down and to the left, picking up the Heal
Berry in the chest near the note on the wall. Continue along the path
and go north past the big torch and the two empty chests to reach an
area with a chest on a platform in the middle of a small pit. Use Hanpan
to grab the Cowboy Hat in that chest, and then head over to the
rightmost area of this room.
Go up the narrow hall past the small pit. Hit the orange switch at the
end to open the gate in the area just to the left. Head over to that
area and climb up the staircase (be careful of the spike trap in front
of the empty chest). In this next area, push the small blocks out of
your way and dash past the spike traps ahead. Use Hanpan to get the Heal
Berry amongst the spike traps at the end of the path, and exit through
the passageway to the left. Have Hanpan hit the switch on the outlook to
the right to raise the gate blocking the staircase. Then go up the
staircase.
Here you'll see holes in the wall where spears shoot out if you pass in
front of them. The only way to get by them without getting hit is to
dash. So, dash east across the hall and stop after you pass the third
spear. Pick up the Heal Berry in the chest and go through the doorway to
the north. Follow this winding path up, push the blocks out of your way,
and have Hanpan hit the switch across the chasm. Return to the previous
room and dash all the way over to the left end of the room. Get the Heal
Berry in the chest and go up the stairs to reach the save point. Once
you're done here, continue to the next area. Head to the north end of
the room and dash past all of the spikes. Walk around the spiked areas
at both ends of this room to hit the two switches. Then a third switch
will appear in the center of the room. Step on it and go through the
next passageway. In this area you'll find yourself walking across narrow
catwalks with spike traps at the intersections, so be careful. Head
north past the first trap and go around and left past the next trap.
Head down past the next one to reach a Heal Berry and Hide Glove. Walk
back up past the previous trap and into the next room. Here you'll see
two blue switches on opposite sides of the room. Have Jack stand on one
and use Hanpan to hit the other to make a portal appear. Use the portal
to warp to an ancient alter within the temple.
Examine the alter and a holographic image of an ancient Elw appears. It
tells you something about Lolithia. Hanpan finds a connection between
Lolithia and the kingdom of Adlehyde, so it's decided that you go there.
Now, exit this area through the portal and leave the temple. Then select
your next solo mission. <Note- If you come back to Memory Temple later
in the game (when you have the Tear Drop) there is a secret area inside
Memory Temple that you can access. At the alter where you enter a
password, enter the password "Emiko" and use the Tear Drop to get
through the next door. Here you'll find a few Crest Graphs and a Red
Parasol. Thanks to Jason, oswaldo@mail.ru, for reminding me of this.>
A Girl in an Abbey
A mysterious shadow calls out to a girl in the darkness. It beckons you
and asks for your name (Cecilia is the default). But as the voice drifts
off, you awaken to find that you've fallen asleep during class. After
getting some remarks from your teacher and classmates, you're free to go
and roam about the Abbey. Take time to find the Heal Berry, Mystic
Apple, and 20g lying around, and talk to the teacher in the classroom
next to the library to get your first Crest Graph. As you stroll around
the Abbey getting ready to depart for Adlehyde, you'll come across a boy
in the library who's made a huge mess. He asks you to go borrow Anje's
magical pocket watch so that he can reverse time and clean up the mess.
So head over to the southern part of the Abbey and climb the stairs near
the kitchen to find Anje. Talk to her, and she let's you have the watch
as long as you help her with her experiment first. Use your Tear Drop
tool near the table, and the stone on the table will glow. Once you do
this, Anje hands over the Pocket Watch tool.
Now, go back to the library and use the watch to clean up the mess of
books. Afterwards, you'll see that there's still one book left on the
ground. Examine it, and you'll hear a voice telling you about the Sealed
Library. Now that your curiosity has been aroused, walk around and talk
to the people in the Abbey to get information about the Sealed Library.
Be sure to speak with the boy who tells you there's secret switches on
the statues in the courtyard, and then go talk to Lila up in the save
room. Save your game, and then go out to the courtyard via the exit to
the left of the library. Inspect the two statues and hit the switches on
them. Then push them around so that they face each other and use the
Tear Drop while standing between them. A strange light will appear and
shoot inside revealing a crest on the wall. Head inside and use the Tear
Drop in front of the triangular crest and you'll be transported to the
Sealed Library.
First, go down the stairs and use the Tear Drop to open the door there.
Pick up the crate in the upper right corner of this next room to reveal
a switch. Press it and continue into the next room. From here, go down
the narrow staircase and through the next door. Now, lift the small
crate and throw it at the orange crystal to open the next door (Note- If
you mess up on any of the puzzles in here just use the Pocket Watch tool
to reset the room to the way you first found it). Get the Medicine and
Magic Carrot in the chests and continue into the next room. Head down
the stairs and through the next doorway. Go north and throw the first
two crates out of your way. Pick up the third but don't throw it yet.
Step on the switch to the left, and then throw the crate at the orange
crystal that appears on the right. Pick up the two Heal Berries and go
through the opened passageway.
In this area, you'll find a plethora of bookshelves with a fireplace at
the very northern end of the room (Note- You should really take some
time to read the books in here, because they may contain important
information about things you will address later in the game). Along with
a Magic Carrot and a Capuche, there are three blue books lying on the
floor in this area. You need to find them all and throw each of them
into the fireplace one at a time. One is in the southeast corner of the
upper level (south of the Capuche), another is just to the right of the
fireplace, and the last one is just southwest of the fireplace partially
hidden behind a bookshelf. Once you've destroyed all of them, a stairway
will appear below; go through it. Head over to the table in this room
and examine the book on it. A monster will come out of it, but it's not
the shadow that spoke to you in your dream. You've been tricked into
releasing the monster and now it wants to kill you.
Boss fight: Nelgaul
-------------------
HP: 300
Exp- 100 / Gella- 320
Recommended level- 2
Notes- After having suffer through all the random battles it took to get
here, I just hope you have enough strength left to take on this guy.
Besides maybe being worn out from random battles, this shouldn't be to
difficult. Just make sure to keep your HP up, because Nelgaul will
occasionally use a Brutal Attack which hits for considerable damage. Use
Flame on him, and maybe any other spell you might have bound to your
Crest Graph. And heal yourself with Heal Berries, so you'll have plenty
of MP to use for attacking.
After the fight, the shadow that spoke to you in your dream appears to
you. It's actually Stoldark, the Water Guardian. In appreciation for
what you've done, he grants you the Water Rune and proclaims you the
Innocent One. You'll then be transported back to the Abbey. Go talk to
Sister Mary (your teacher) to get your final farewells, and then leave
Curan Abbey. Now you can choose one of the three characters to play as
from here. It doesn't matter who you choose, so just pick your favorite
and continue. From where you start out, go to Adlehyde (It's south from
Surf Village, southeast from Memory Temple, and east from Curan Abbey).
Adlehyde
When you first get to Adlehyde, you'll immediately see a group of people
come bursting into town with urgent news for a woman named Emma. Once
that scene is over, explore town. Be sure to talk to some of the
townspeople and search the town for 3 Heal Berries, Heat Salve, Hardy
Apple, Agile Apple, Power Apple, Antidote, Magic Carrot, and 57g (Note-
some of these items can only be found using Rudy's Bombs). Also take
some time to check out the weapon and item shop, so you can stock your
inventory. If you talk to the people in the city, you'll see that
everyone's getting excited because of the upcoming Festival.
Adlehyde Item Shop Adlehyde Weapon Shop
------------------ --------------------
Heal Berry- 20g Long Sword- 210g
Antidote- 50g Chrome Blade- 220g
Medicine- 50g Magical Rod- 190g
Violet Rose- 50g Hard Cloak- 205g
Heat Salve- 50g War Coat- 220g
Pin Wheel- 50g White Robe- 145g
Toy Hammer- 50g
Light Shroom- 50g
After you're done exploring, go inside the building north of the inn
(marked with a screw/bolt sign). Head upstairs and talk to Emma. She'll
explain to you that there's a monster problem up at Lolithia's Tomb
where an archeological search is taking place. She offers you a 500g
reward if you'll help fight the monsters, so accept her offer. Emma also
suggests that you find some people to come along and help you, so exit
town and go to the places where your other to characters are (either
Surf Village, Memory Temple, or Curan Abbey). Talk to them and they'll
ask to join your party, so let them. Once you've gathered up your team,
enter Lolithia's Tomb north of Adlehyde (Note- The guy upstairs in
Emma's shop will perform Arm upgrades if Rudy is in your party).
Lolithia's Tomb
First head up and through the doorway on the left to get two Heal
Berries and a Potion Berry in the chests. Exit this room the way you
came in, head right, and go through the doorway near the ladder. Go up
the narrow hall and push the blocks out of the way to get two chests
containing a Mystic Apple and Power Apple. Now, leave this room the way
you came in and climb up the ladder. Take this walkway all the way
around and go inside through the next door to find Emma. Talk to Emma
and then have Rudy blow up the weak wall ahead. Continue into the next
area and pick up the Buckler in the chest. Then jump off the ledge to
the right, talk to the guards, and they'll let you in. Blow up the rocks
ahead and continue. Head up this hallway and blow up the next pile of
rocks at the end. In this next area, go through the next passageway you
see and destroy the rocks in the corner to reveal a switch. Press it to
lower the barrier to the left. Use Hanpan to get the Heal Berry in the
chest to the left and then head up the staircase (Note- Use Hanpan to
open any gold colored chests from a distance, because they explode when
you open them). Grab the 50g to the right and walk left to another rock.
Blow it up and jump off the ledge there. Hit the switch on the ground to
lower the barrier just to the south, and then go through the doorway
ahead of you. Push the blocks aside and hit the switch to open the door
ahead. Go through it and grab the Crest Graph in the chest. Now, hike
all the way back to where you jumped off the ledge before in this area
and go through the doorway there.
Quickly pass through this next hall and head right. Climb up the ladder
and blow up the rock at the top. Head up the next ladder, and then the
one after that on the right. Get the Revive Fruit in the chest and climb
up the next ladder. Head left and jump off the first ledge. Jump off the
ledge right below it and blow up the rock there to find a switch. Walk
past the lowered barriers and use Hanpan to hit the switch. Go down to
the second level and get the 130g at the west end of the room. Now, go
to the top level and go through the doorway in the middle of the room.
Head up the ladder and use the save point here. Then, enter the next
room and go through the doorway to the right.
In this area you'll find three passageways at the south end of the room
(including the one you just came through) and a sealed door to the north
with an area checkered with blocks on both sides of it. Push away the
blocks in those two side areas to reach chests containing a Magic Carrot
and Heal Berry. Go through the easternmost doorway at the south end of
the room. Hit the switch there and go back inside. Go back through the
westernmost doorway and head left and up to a chest containing 300g.
Head back inside the previous room on the right and go through the
middle doorway at the south end of the room. Climb down the ladder, walk
under the bridges to the left, and get the Hardy Apple in the chest.
Now, head to the right end of this area and walk north through the next
doorway. Pass through this hall and inspect the back of the demon statue
in this next room. Press the button you find, and four small blocks will
appear. Push them onto the four corners around the statue and a stairway
and path will appear. Go up the stairs and use the Tear Drop in front of
the big door to open it. But just as you're about to head inside, a
monster comes out to challenge you.
Boss fight: Magtortous
----------------------
HP: 2000
Exp- 360 / Gella- 320
Recommended level- 5
Notes- Looking at that HP you can probably tell it's going to take a
while to bring this guy down, but otherwise, it's not that hard. Besides
having some high attack power, Magtortous uses an attack near the end of
the fight that hits everyone for a hefty amount of damage. But just keep
everyone's HP near max to be ready for it. Jack should start attacking
right away with Psycho Crack, while Rudy builds up his force gauge, and
Cecilia casts assist spells like Shield (that is, if you've been cashing
in all the Crest Graphs you've collected so far). Once Rudy builds
enough force, have him use Arm Lock On with Hand Cannon every turn to
cause a great deal of damage. Then have Cecilia cast Flame, or whatever
other attack spell you might have acquired at this point.
Once you've dealt with Magtortous, go through the big doorway. Pick up
the Magic Carrot and Heal Berry in the chests and inspect the huge
Golem. After awing over this thing, it's time to go tell Emma what
you've found. So now, hike all the way back to the entrance to the tomb
and talk to Emma (unless you have the spell Escape, which takes you
there in an instant). After hearing the news you'll all go back to the
site to look at it. This is indeed Lolithia, the ancient Golem sealed in
this tomb. Emma and her crew then tie up the giant and lift it out of
the tomb so it can be displayed at the festival. Now, head back to
Adlehyde and go to the inn to rest (Note- Return to Lolithia's Tomb when
you get the Grappling Hook to reach the chests near the entrance).
Cecilia will thank Jack and Rudy for helping her, but then she leaves
them to return to the castle. Rest up and then morning will dawn on the
day of the Festival
The Awaited Festival
The next morning, head over to the east end of town to reach the
festival. Search around the area for a Toy Hammer and 49g, and then go
talk to Emma to pick up the 500g reward she promised you. Before you
continue, you should really take some time to play the games the
festival has to offer. Some of them are pricey, but you can get some
very good prizes for your trouble.
The Ultimate Chicken Game
Cost- 100g
Description- You have to stop as close as you can to the wall without
actually running into it. The closer you are, the better the prize, but
if you hit the wall you won't get anything. Try hitting X to stop right
when you reach the flowers near the end to get really close. The best
prize you can get here is a Magic Carrot.
Ball Strike Game
----------------
Cost- 30g
Description- In this game you have one chance to throw a ball so that it
lands as close to the target's center as possible. The problem is that
the ball bounces, and does so randomly. Just throw it at the center, and
if you're lucky, you'll get something good. <The best prize you can get
from this game is a Secret Sign, which you'll win if you land the ball
right in the center of the target. Thanks to all of those people who
have brought this to my attention, especially Kiwi Kiefer, who has told
me most recently.>
Lucky Mole Catching Game
------------------------
Cost- 100g
Description- Basically you just run around like mad trying to pull as
many moles out of the ground as you can within the time limit. Catch
them as the pop out and run back to the center of the area until another
set of them come up. This game offers a huge range of prizes depending
on how many you capture. You'll want to shoot for the 12+ range to get
the really good prizes like the power up apples, Full Revive, and I
think I heard somewhere that you could even get a Secret Sign (but I've
never gotten one).
Time Trial Run
--------------
Cost- Nothing
Description- Just dash around the course as fast as you can to try to
get the best time. Because there is no cost, likewise, there are no
prizes. This one's just for fun.
After doing everything you want to do here, go to the northeast corner
of the area and talk to the woman who has lost her child. She says he's
holding a red balloon. So go back to the main part of town to look for
him. You should easily spot him standing just north of the weapon/item
shop. Talk to him, and he'll let go of his balloon. It'll float up to
the sky as a dark cloud descends on Adlehyde, and fire and demons fall
from the sky. Adlehyde has fallen victim to a sneak attack. When you
regain control, head over to the castle gate at the north end of town
(making sure to avoid monsters) and help Cecilia. Fight off the monsters
there, and Cecilia will tell you that the castle gates will only be open
for five minutes. So you must hurry around town, find all the survivors,
and bring them back to the castle before time is up. Just talk to anyone
who isn't lying motionless on the ground, and make sure to avoid the
monsters roaming around. You should be able to make it with one or two
minutes to spare.
With all the survivors safe inside the castle, the gates are shut so the
demons can't get in. But then Belselk, a member of the evil Quarter
Knights, shows up and demands the sacred Tear Drop. Meanwhile inside the
castle, search around for a Crest Graph, Moon Stone, and 200g. Then go
to the throne room and talk to the guard in the upper left corner. He'll
let you in to see the king. Go up the next two staircases and find the
king's chambers. Have Cecilia talk to him, and you'll find out that he
is badly wounded, and that the castle doesn't have enough supplies to
last in this siege for long. Once you get news that the demons are after
the Tear Drop, Cecilia decides that she wants to give it up for the
safety of the people. But her father forbids her to give it up, so he
tells her to go to her room and stay there no matter what happens. But
knowing that innocent people will suffer if this lasts for long, you all
decide to try to sneak into town through a secret underground
passageway, so that you can give the demons what they want. Use the save
parrot in your room, and leave.
Go down the hall on the right, take the next hall to the right, and go
through the door at the very end. You're going to have to be good at
dashing and maneuvering to get through this next part. From here to the
kitchen, there are guards roaming around. If they catch you, you'll have
to start over from your room again. If a guard sees you, he'll chase
after you so dash away from him until you lose him. First, walk left and
dash south past the first two guards. Head east at the corner over to
the next bend. Dash north past the guard and get past the next guard
going to the left. Get by the guard at the next intersection and head up
to a doorway. Go through it and down the stairs inside. Walk through the
passageway to the north and quickly run left to avoid the guard in this
hallway and reach the kitchen. Once you're there, talk to the cook
standing near the two big pots. Tell him that's your ready to go and
he'll drop you into the underground passageway.
The Secret Passage
From the save point at the beginning, throw the three crates out of your
way and head along the path to a fork. Go right, and use Hanpan to grab
the chest containing a Magic Carrot on the other side of the water.
Continue to walk around the path and move the small crate out of your
way. At the next fork go up and left. Follow the path to another
junction and head left. Use Hanpan to get the Power Apple in the chest
across the water, and then go back to the previous junction. Head down
to a bunch of small crates and move them all out of the way and head
right. Move the small crates out of your way as necessary and find the
Mystic Apple and 3g in this area. Return to the fork and head south.
Move the crates to the left and go up the narrow path to the far left to
get an Agile Apple. Go back down the way you came and take the narrow
path going right.
Follow this path southeast and use Hanpan to get the Hardy Apple in the
chest across the water. Move the three crates and continue to the right
to a chest containing 120g. Go back a little ways and head up and to the
right. Move the two crates and continue along the path. Go down and take
the leftmost path at the fork. Grab the Magic Carrot in the chest and
continue south through the passageway. Use the save point here and then
go up the staircase to the right to emerge in a building back in town.
Get the Potion Berry in the chest, push the blocks out of the way, and
go outside. Head over to the center of town to find Belselk. Talk to him
and you'll relinquish the Tear Drop, but it looks like Jack doesn't want
them to get away without a fight. It's time to battle Belselk.
Boss fight: Belselk
-------------------
HP: 2000
Exp- 600 / Gella- 0
Recommended level- 5
Notes- Belselk would be really challenging if he attacked you every
turn. But instead he just stands there and taunts you most of the time.
The one attack that he will use occasionally is very powerful, which can
do upwards of 200 HP of damage to a single character. Have Jack pound
away with Psycho Crack every turn, while Rudy uses Hand Cannon hooked
with Arm Lock On. Cecilia should use her best attack spells and heal if
Belselk attacks you.
After taking some abuse, Belselk will abandon the fight and take his
leave with the Tear Drop, while his other minions steal the Golems from
the festival displays. Back at the castle, Cecilia talks to her father
who is now on his death bed. She now realizes how important the Tear
Drop is and wants to get it back. She pleads to Jack to let her go with
them, but he is stubborn to trust royalty. But then Cecilia takes Jack's
sword and cuts her hair short, to prove that she has let go of her old
self and can be trusted. And after his final words, Cecilia's father
will die. Later on the funeral is arranged for all who died in the
attack, and as you watch the tearful procession, the opening credits
will roll. This has been an introduction so far. Your real journey has
just begun.
II. The Guardian Statues
One week later, Jack and Rudy are in the castle talking about their big
upcoming adventure. Then they'll realize that it's time to go get
Cecilia and head off. Walk over to Cecilia's room and get her. But
before you leave the castle, go talk to Minister Johan in the conference
room. He'll tell you that you should cross through Mountain Pass to the
west to a town called Milama. Now that you know where to go, it's time
to leave, but first pick up the nice parting gifts that Johan has left
for you: Magic Carrot, Power Apple, Missanga, Mystic Apple, Revive
Fruit, Lucky Card, and 1600g altogether. That's certainly a nice way to
start your adventure. Leave town and head west on the world map to reach
the Mountain Pass (it's south of the Memory Temple). And be sure to come
back to the castle later when you have a spare Duplicator to get four
Crest Graphs and a Secret Sign.
Mountain Pass
Head up past the two guards and then head left and through the next
passageway (beware not to step on the plants in the caves, or else
you'll take damage). Walk north in this dark room to reach a lamp. Head
left from there and then up until you find a little yellow thing at the
foot of some stairs. Pick it up and you'll receive Jack's Lighter tool,
which you can use to light the lamps within the cave. But after you
light a lamp, it won't stay lit for very long, so quickly get where you
need to go before the room goes dark again. Now, walk back over to the
lamp you found and light it. Quickly run back over to where you found
the Lighter and climb up the long stair set there. Keep heading up and
light the next lamp to the right of the passageway. Ignore the
passageway for now and continue down the path. Blow up the rocks
blocking the Magic Carrot in the chest, pick it up, and then go back up
and through the passageway. Head north and light the lamp there. Head
left and up to two chests containing an Antidote and Heal Berry. Go back
to the lamp and head right. Blow up the rocks blocking the path and
climb up the stair set. Keep heading north and left to find a
passageway. Destroy the rocks blocking it and continue. Head through the
cave on the right to reach a save point, but go left to exit outside.
Walk left along the path and go down the stair set at the end. Head
right and get the Heal Berry in the chest. Then go left across the
natural bridge. You'll be stopped by a great gust of wind, and Jack will
receive his Fast Draw hint for Sonic Buster. Continue across the bridge
and go down the stairs. Go down the next stair set also and get the
Antidote in the chest. Walk left and go up the next stair set. Pick up
the Antidote in the chest, go back down the stairs, and climb down the
stairs just to the southwest. Go right, follow this path all the way
around to a cave and enter it. Head north and light the lamp. Walk
southwest and light the next lamp. Continue south and blow up the rocks
in your path to reach the next lamp on the right. Light it and go south,
blowing up any rocks blocking your path. Keep going south all the way to
the next lamp and light it. Head left and down to a fork. Go left and
use Hanpan to get the Olive Branch in the chest surrounded by plants.
Then go right and down the path. Blow up the rocks to the left and head
left to reach a lamp and a chest containing a Crest Graph. Light the
lamp, head back over to the path and continue south. Exit through the
passageway at the end. Use bombs to destroy the weak wall to the right
and pick up the Magic Map inside this small room. Exit the way you came
in and head south past the two guards to exit Mountain Pass. Once you're
back on the world map head south to find Milama Village.
Milama Village
As you can see, Milama is a peaceful little town on the water. Take time
to search the village for a Hardy Apple, 10 Gallon Hat, Cute Ribbon,
Mystic Apple, Heal Berry, Agile Apple, Power Apple, Potion Berry, Violet
Rose, Crest Graph, and 813g. Also check out the shops here for some nice
weapon and armor upgrades.
Milama Item Shop Milama Weapon Shop Milama Armor Shop
---------------- ------------------ -----------------
Heal Berry- 20g Bastard Sword- 500g Armor Vest- 480g
Antidote- 50g Might Blade- 530g Sun Poncho- 515g
Medicine- 50g Dream Wand- 480g Mist Blazer- 440g
Violet Rose- 50g
Heat Salve- 50g
Pin Wheel- 50g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g
If you talk to the people in town, some of them will probably mention
the Guardian Shrine to the north. So leave town and head northwest to
reach the Guardian Shrine.
Guardian Shrine
First walk up to the door at the north end of the room and examine it.
There's an inscription there that tells you to show the sign when the
time is right. Since you don't have the sign, go back to town and talk
to the owner of the pub. He's the grandson of the last caretaker of the
shrine. He tells you to wait until all the other customers leave before
you discuss the Guardians. Once everyone's gone, he'll tell you the
password his grandfather taught him and give you the Holy Medal, which
is the sign you need. Now, go back to the shrine and climb up any of the
two staircases alongside of the locked door. Here you'll find twelve
torch stands in a big circle in the center of the room. Think of this
circle as a clock, and each torch is a number on the clock (E.g. the
very top torch is twelve and the very bottom one is six). Use Jack's
Lighter to light the torches in this order: 2, 10, 6, 12. If you do this
right, all the torches will light up. Then go back downstairs and use
the Holy Medal in front of the locked door to open it. Go down the
staircase it reveals.
This next area is symmetrical, so anything you find on the left side of
the room, you'll find on the right side of the room also. Pick up the
two Magic Carrots on both sides of this room and go through the door at
the south end of the room. Get the three Mystic Apples and go back to
the previous room. Go through the doorway on either side of this room
and then head through the next doorway at the far end of the hall to
pick up a Crest Graph in the small room. Do the same thing on the other
side and pick up the Crest Graph there. Now, from either of those two
hallways, go through the doorway at the near end of the hall and exit
this area through the middle doorway. Use the save point in this next
area and continue into the next area. Pass through the next hall to
reach the torch maze. In this room you'll find seven torch stands lined
up in the shape of a giant "H", and a locked door at the north end of
the room. To unlock the door, you must light all the torches in a
special order, because once you light the first torch, the maze of
barriers will appear, restricting your movements. The maze will change
each time you light a torch. This is the order in which to light them:
top right, middle right, upper left, bottom left, middle left, bottom
right, middle. Or you can refer to this diagram:
3 1
5 7 2
4 6
Go through the opened doorway to find a big mirror in the next room. But
as Cecilia walks up to the mirror, she disappears into it, and Jack and
Rudy follow her. You'll then be separated, and each character will have
to make it through the next few areas by themselves. You can change what
character you're controlling anytime you want to, and you don't have to
do these solo missions in any particular order.
Jack: These paths will test your skills using Hanpan. First head north
and hit the switch to lower the barrier (It doesn't get any easier than
that). Use Hanpan to hit the next two switches and continue. Now, you'll
have to throw Hanpan diagonally to hit the next two switches. Then head
north into the next room. Use Hanpan to hit the two switches in the
corners to lower the next barrier. Continue north and take the path
farthest to the left. Hit the switch to the left, and keep heading up to
hit the switch at the end. Head back and take the path farthest to the
right up. Follow this path up past the lowered barrier and into the next
area. Examine the sword in this room and try to pick it up. You'll have
a vision, and then you are transported to another room.
Cecilia: In this first area you'll find small blocks that you must push
up narrow channels to advance. Head up and push the block up the left
channel. At the next one, push the block up the left channel too. Push
the block up the right channel at the one after that. Continue north and
enter the next area. Push the block on the right up and push the other
block out of the way to the left. Enter the next area, head up, and
you'll appear to be back in Adlehyde castle. After this depressing
vision you are transported to the target room.
Rudy: Head up and blow up all the stone slabs in your path. Enter the
next area to find a maze of stone slabs. Some of them have
indestructible boulders hidden under them, while others are just like
the ones you destroyed in the previous room. Start off on the left and
make your way through the maze. Exit this area through the big doorway
at the end to find Tony. Him and all the people of Surf Village appear,
and you have your vision. Then you are transported to the target room.
Once everyone is back together, you'll hear the voices of the Guardians
and then they will appear to you. They explain that the demons are
trying to revive their lord, Mother, who will surely see to the
destruction of the world. They then grant you all with the Summon
Guardian force ability, so you can use their power to fight the demons.
They try to transport you to where the demons are so you can fight them,
but the growing strength of Mother prevents it. But instead, they decide
to give you a different mission for now. They transport you out of the
shrine, and then you see a scene of the Quarter Knights further
discussing their plan to revive Mother. You'll end up is some unknown
place and find that you've acquired the Earth, Fire, and Wind Runes.
Once you're back on the world map, go northwest to a place called Baskar
Village.
Baskar Village
This is a tribal village, and all the people around here are very
spiritual and in touch with nature. Explore the village for two Heal
Berries, a Magic Carrot, Agile Apple, Crest Graph, Power Apple, and
898g. Also visit the item shop and the traveling merchant here to stock
up on weapons and items.
Baskar Village Item Shop Baskar Village Weapon Shop
------------------------ --------------------------
Heal Berry- 20g Claymore- 1100g
Medicine- 50g Vopal Razor- 1250g
Antidote- 50g Prism Staff- 950g
Violet Rose- 50g Guard Jacket- 1010g
Light Shroom- 50g Journey Coat- 1125g
Magus Robe- 925g
Heat Salve- 50g
Pin Wheel- 50g
Toy Hammer- 50g
Go talk to the chief of the village. He knows about the demons' plan to
revive Mother, and he tells you about the three heart pieces of Mother.
Long ago, Mother's heart was shattered into three pieces, and those
pieces were sealed within guardian statues. The chief is sure that the
demons are after the heart pieces. You must defend the statues so that
they cannot get them. The closest statue is on top of Mount Zenom to the
north. But before you go there, the chief suggests that you go to the
Wind Alter at the north end of the village. Go there, and climb to the
top, but nothing will happen for now. So now, go stock up on Antidotes,
Heat Salves, and Heal Berries, and then go to Mount Zenom.
Mount Zenom
Talk to the guard outside and he'll let you through. Go inside and push
the bottom right statue up so that the door in this room opens. Go up
the staircase and head right. Exit this area through the passageway at
the end to end up outside. Walk left and get the Heal Berry in the chest
next to the tree. Pick up the Lucky Card in the chest just north of that
Heal Berry and continue west. Get the Blue Circlet at the end of the
path and go inside the cave. Head northwest and use the Lighter to burn
down the bushes blocking your path. Continue north and climb the
staircase at the end of the path. Destroy the bushes blocking your path
and then go back outside. Walk to the right and go up the stairs along
the path to reach a Secret Sign.
Now, go back down the stairs and go inside the cave to the right. Head
right and then down to four statues. Push the statue furthest to the
left toward the others to open the door ahead. Now, go north and climb
up the staircase at the end of the path. Walk to the right and burn down
the bushes blocking your path as you go. Exit this area through the
passageway at the end to get back outside. Go down the stairs just to
the south and have Hanpan open all five chests containing Heal Berries.
Go back up the stairs and you'll see some boulders tumble down the
mountain. After observing this, Jack acquires his Fast Draw hint for
Meteor Dive.
Continue to the left and get the Potion Berry in the chest at the end of
the path. Then go inside the cave. Head up the path, making sure to burn
all the bushes along the path to find a hidden switch. Step on the
switch to open the door at the end of the path. Climb up the staircase
and walk south. Destroy the bushes blocking your path and exit through
the passageway at the end. Go outside again and enter the cave to the
right. Align all the statues in this area to open the door and get the
Mystic Word in the next room. Go back outside, walk left, and go inside
the cave at the very end of the path. Head up and climb the staircase.
Use the save point here and go outside. Follow the path to the right and
go inside the cave at the end. Align the statues in this area and go
through the passageway at the end to emerge outside in the statue's
courtyard. Inspect the statue and Belselk will show up. Powerless to
stop him, he destroys the statue and leaves you to fight with his pet,
the Orga Widow.
Boss fight: Orga Widow
----------------------
HP: 5000
Exp- 900 / Gella- 990
Recommended level- 10
Notes- Orga Widow makes all the other bosses so far look like pushovers.
Aside from having some high attack power, this spider will also cast
Poison occasionally. But the attack you really need to look out for is
the Capture Web, which damages and paralyzes all of your party members.
If everyone gets paralyzed at the same time, you just better hope that
someone gets a Condition Green before they're killed off. To counter
this, have one of your characters equipped with the Blue Circlet, and
have plenty of Heat Salves in your item inventory. Jack should chip away
with Meteor Dive every turn you can, and have him heal with items as
necessary. Have Rudy fire away with his Hand Cannon. Cecilia should
start the fight by casting Armor Down, Shield, and any other assist
spells you may have. Let her build her force gauge to level 2 so she can
summon Stoldark, who does a phenomenal amount of damage this battle
(mine did well over 1000). Just quickly remedy any negative status
changes your party gets, keep your HP up, and you should do fine.
Once you've killed the Orga Widow, collect the Summit Rune and leave the
mountain (Note- Make sure you grab the Crest Graph on your way down by
jumping off the broken bridges outside. Once you've done that, you can
go inside any of the caves and use Escape, a spell you really should
have picked up by now). After seeing the Mother scene, return to Baskar
Village and talk to the chief. He tells you that there's still two
statues left at Saint Centour and Port Timney. Then he gives you the
Kizim Fire, which you can use to activate the Elw Pyramid transporters.
So exit the village and go to the Elw Pyramid to the northeast. When you
get there, go down the staircase behind the left waterfall. Head right
and through the next doorway. Use the Kizim Fire in front of the
mechanism to activate the transporter upstairs. Go back upstairs and
enter the portal room. Step onto the portal and you'll be transported to
another Elw Pyramid. Pick up the Hard Guard in this pyramid and then
leave. Go south on the world map to reach the town of Saint Centour.
Saint Centour
As you try to pass through the front gate of the town, you'll be pushed
away by its security system. A local comes out and tells you that the
security system that protects Saint Centour keeps monsters and demons
out. It turns out that Hanpan is the reason the security system went
off. Once that's over, head into town. Search around town for a Magic
Carrot, Power Apple, Agile Apple, Crest Graph, and 1350g. You'll notice
that there are many chests that are being guarded or blocked. Don't
worry about those for now. Talk to the people around town and check out
the shops as well. While you're at it, go bind some spells to your Crest
Graphs and upgrade Rudy's Arm if you haven't done so in a while.
Saint Centour Item Shop Saint Centour Weapon Shop
----------------------- -------------------------
Heal Berry- 20g Bronze Sword- 2050g
Antidote- 50g Crystal Edge- 2400g
Medicine- 50g Rune Staff- 1800g
Violet Rose- 50g Chain Cloak- 2000g
Heat Salve- 50g Survive Cape- 2200g
Pin Wheel- 50g Protect Cape- 1400g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g
If you talk to the townspeople, you'll find out that they believe that
this town is protected by the Holy Guardian. You'll also hear that
people have been getting abducted and then returned unharmed, except for
a loss of memory. Go talk to the guy in the house southwest of the inn.
He'll tell you that the abducted people show up near Cage Tower to the
east. Then he asks you to go over there to investigate this matter. Say
yes, and he gives you the Key Plate, which will open the front gate to
the tower. Now, rest and save your game if you haven't done so already,
and head over to Cage Tower.
Cage Tower
Use the Key Plate to open the door and go inside. From there, head up
the staircase on the left and hit the switch in this small room. Go back
to the first room and up the staircase on the right. Walk south and then
left and pick up the Crest Graph at the end of the path. Then climb down
the staircase in this hall. Hit the switch at the north end of the room
and then go back upstairs. Head over to the very right end of this area
and go down the stairs there. Go north and climb up the next two
staircases.
In the next few areas you'll find tile bridges that collapse as you walk
across them. Don't dash across these bridges. Just walk without stopping
and you'll easily outrun the falling tiles behind you. Now, walk left
and make your way south across the first tile bridge. Go across the next
one going east, and the one after that going north. Climb up the
staircase at the end of the path. Walk south along this next tile bridge
and make your way onto the platform with the two chests. Pick up the
Bullet Clip and Round Shield, and have Rudy open the Arm case to obtain
his Prism Ray Arm. Continue up along the tile bridge and climb up the
staircase at the end of the path. Walk south and then left along the
next tile bridge and hit the switch to the southeast. Get back on the
bridge and walk right and down onto the next platform. Hit the switch
here and follow the bridge all the way up to the end. Ascend the
staircase there and pass through the next two areas.
Follow the path in this next area and use the save point in the middle.
Then continue up the next staircase. At the south end of this next room
you'll find three staircases alongside each other. You must climb up the
staircases in a certain order to advance. First Climb up the right one,
then the left one, then the right one again. Then climb up the staircase
at the north end of the room. Pick up the three Goat Dolls in the chests
at the south end of the room and ascend the next staircase. Keep
climbing up the staircases until you reach the outside of the tower.
Climb up the two ladders and step in between the three posts. Then
Alhazad, another Quarter Knight, appears and traps you inside a prism.
He leaves you to battle with the Night Gaunt while he goes to take the
statue. It's time to fight once again.
Boss fight: Night Gaunt
-----------------------
HP: 7000
Exp- 2490 / Gella- 3500
Recommended level- 12
Notes- The Night Gaunt shouldn't give you too much trouble. For the most
part, its attacks are fairly weak. Its major attack verses all is the
Mysterious Ray, but even that only does just over 100 damage. Have Jack
lay into it with Meteor Dive, and have Rudy punish it with his Hand
Cannon. Cecilia should begin by casting Armor Down and other assist
spells, and then use her strongest attack spells like Break. Let her
summon Stoldark when she can, but don't expect it to be as spectacular
as it was in the last boss fight.
With the Night Gaunt dead, your only problem now is getting out if this
trap. Just when it seems all hope is lost, a stranger and her servant
come up to the top of the tower. Meet Calamity Jane, a bounty hunter,
treasure hunter, and Arm wielder (kind of like Jack and Rudy combined).
It turns out that she had a bounty on the Night Gaunt, but you've
already killed it. So she makes you a deal. If you pay her 2000g, then
she'll set you free. You have no choice but to pay up. Once that's over
leave the tower and head back to Saint Centour (again, this is where
Escape comes in handy).
When you get back to Saint Centour, the town is deserted with the
exception of the blind girl. Head over to where the statue is to find
that it has indeed been destroyed. Things are not looking up, as you
only have one more statue left to defend, and it seems like the demons
are always one step ahead. Inspect the statue to get the Saint Rune, and
then go around town to pick up the items you couldn't get before:
Ambrosia, two Potion Berries, Secret Sign, Lucky Card, Bone, Bullet
Clip, and a Duplicator. Now, leave town, and you'll see another scene
where Mother gets stronger. Go to the Elw Pyramid in the east and use it
to transport to the next area. Then go to Port Timney in the west (Note-
Come back to these two pyramids when you get the Grappling Hook to get
two Crest Graphs from the one near Saint Centour, and Sunglasses, Angel
Quill, Memoirs Pen, Crest Graph, Bullet Clip, and a Secret Sign in the
one near Port Timney).
Port Timney
This is a town on the water, home to merchants and sailors. Take some
time to explore town for a Hardy Apple, Potion Berry, Revive Fruit,
Crest Graph, Duplicator, and 2510g. If you explore the north part of
town, you'll find a bunch of large crates. Blow them up to reveal the
boy trapped inside. But it turns out that this kid is a common
pickpocket. He pilfers some money off the rich guy to give to you as
thanks for letting him out, but you won't accept it. Then he puts the
money back and takes his leave. Once that's over, Jack gets his Fast
Draw hint for Trickster.
Port Timney Item Shop Port Timney Weapon Shop
--------------------- -----------------------
Heal Berry- 20g Bronze Sword- 2050g
Antidote- 50g Crystal Edge- 2400g
Medicine- 50g Rune Staff- 1800g
Violet Rose- 50g Chain Cloak- 2000g
Heat Salve- 50g Survive Cape- 2200g
Pin Wheel- 50g Protect Cape- 1400g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g
After you're done exploring town, go to the pub to find a depressed,
drunken ship captain named Bartholomew. He's feeling down on himself
because he can't attain the precious Crystal Bud, hidden deep within the
Maze of Death. He also mentions something about a statue he has on his
ship, so you decide to go get the Crystal Bud for him, so that you might
be able to get on his ship to protect the statue. Now, rest up, save,
and leave town. Head to the northern end of the desert to the west to
find the Maze of Death.
Maze of Death
First, head up the entranceway and through the first doorway. Push the
big block in front of you forward and out of the way. In this room there
are three big blocks that you can push out of your way to reach the
doorways they are blocking. Let's just call this the main room, because
you'll be coming back here a lot. Now, go through the passageway at the
bottom right corner of the room. Follow the next few paths all the way
to a small room containing an Agile Apple, Mystic Apple, Hardy Apple,
and Power Apple (Note- Be sure not to step on any of the water on the
ground, or you'll take damage).
Pick those up, go back to the main room, and go through the doorway in
the northwest corner. Pass through the next two rooms going north and
push the statue in the room at the end. There are five statues like this
one located in this place, and your objective is to find and push them
all. Head back to the main room and go through the northeast doorway.
Pass through the next two rooms and head right in the room after that.
Go up through the doorway there and push the statue in this room. Leave
this room the way you came in and go through the doorway to the south.
Head to the right side of this room and hit the button on the ground to
make stairs appear. Go up the stairs and into the next room. Pass
through this hall and go through the southern doorway in this next area.
Carefully walk around the pit and get the Clear Chime in the chest. Now,
exit this room through the southern doorway. Push the statue here and
return to the main room.
Go through the southwestern passageway. Pass through the first three
rooms and then head right in the next room. Go through the southern
doorway and get the Crest Graph in the chest. Then exit through the
southern passageway and push the statue there. Pass back through the
previous room and head up. Hit the button on the ground near the doorway
and stairs will appear. Climb down the stairs and head through the
doorway on the left to find the last statue. Push it and go through the
doorway near the button you just pressed. Go up the small stair set to
the right and get the Heal Berry and Magic Carrot in the chests.
Continue to the right and jump off the ledge at the end. Go through the
doorway to the south and head all the way to the right end of this hall.
Walk through the southern passageway and pass through this room. Make
your way through the next room also and head right in the room after
that. Walk north and through the next passageway. Follow the path up
past all the statues (which should all be out of the way if you've
pushed all the statues in this dungeon) and go through the doorway at
the end.
Pick up the Crystal Bud on the ground and the whole place will start
falling apart. You have three minutes to get out of here before the
place collapses, but that shouldn't be difficult if you know the way
back. If you have the spell Escape, you won't even need three seconds to
get out of here. Once you're back on the world map return to town. <As
the Maze of Death is falling apart, you can return to the main room and
bomb the wall in the northern room where the save point was to reveal
the path to the optional boss, Chaos. Beat him, and you'll get the Death
Rune. Thanks to pilstrinker@hotmail.com for bringing this to my
attention.> Refer to the Optional Bosses section for more information
about Chaos.
The Return to Port Timney
When you get back to town, go talk to Bartholomew. When he sees that you
have the Crystal Bud, he'll readily offer you 5000g for it. Accept his
offer, and Bartholomew's rival, Drake, shows up. Drake will be very
surprised to see the Crystal Bud in Bartholomew's possession, but he
reminds the captain that he still doesn't even have a fiance to give the
precious item to as a token of marriage. Then, without thinking, he sees
Cecilia and says that she's the girl he's going to marry. Calling
Bartholomew's bluff, Drake arranges for the wedding to be tomorrow. Once
Drake leaves, Bartholomew apologizes for dragging you into this, but he
does let you come on his boat. At least you can get to the statue now.
Once you're on his ship, the Sweet Candy, Bartholomew suggests that you
study marriage customs and rest up for the big day tomorrow. So talk to
all the people on the boat to get information on wedding customs. When
you're ready, save your game and rest. The next day the wedding begins.
Choices will come up during the ceremony that you must make. These are
the correct choices for the questions in the ceremony: bride walks
forward, Olivia Clare, Bartholomew, Sweet Candy, Old Moon, right hand,
Crystal Bud, 8th, Lucadia, go for it. But just when you think the hard
part's all over, a new villain hits the scene, and he's come to destroy
the statue. Meet Zed, the moronic Quarter Knight wantabe who adds more
humor to the game than any other character. Once he's done talking, it's
time to fight.
Boss fight: Zed
---------------
HP: 7500
Exp- 4200 / Gella- none
Recommended level- 15
Notes- Just by listening to the sound of Zed's battle music, you know
right from the beginning that this battle is going to be a blast. He
really only uses two attacks. Doom Bringer is a fairly weak attack that
does 100 damage to a single character, but his other attack does upwards
of 300 damage. Not only that, but Zed is fast, so expect him to get the
first attack. From start to finish Jack should pound away with Meteor
Dive and Rudy should use his Hand Cannon. Have Cecilia cast Slow Down on
Zed and Shield on your party. Then have her use her most powerful attack
spells and heal when necessary. Have fun!
After you've dispersed Zed, the whole ship is thrown into a panic.
Quickly make your way to the back of the boat to find Lady Harken,
another member of the Quarter Knights. Despite Jack's attempt to stop
her, she slices the statue in half and takes off. Now there's nothing to
stop Mother from being revived. Get the Thunder Rune, and then you'll go
back inside the ship. Go talk to Bartholomew, and he'll give you a
reward based on your performance at the wedding. The gifts he gives you
are as follows depending on how many correct responses you gave:
10 Correct- 5000g, Mega Berry, Lucky Card, Full Revive
9 Correct- 4000g, Mega Berry, Revive Fruit
8 Correct- 3000g, Mega Berry, Revive Fruit
7 Correct- 2000g, Mega Berry, Revive Fruit
6 Correct- 1000g, Potion Berry, Revive Fruit
5 Correct- 500g, Potion Berry, Revive Fruit
4 Correct- 400g, Potion Berry, Revive Fruit
3 Correct- 300g, Heal Berry
2 Correct- 200g, Heal Berry
1 Correct- 100g, Heal Berry
Along with that, he gives you the Wand tool, which lets you talk to
animals. Now, tell him that you want to return to Port Timney. Once
you're back in town, leave and Stoldark will send his last transmission
to you. He tells you that you must go to the snow covered plains to the
north. After you lose contact with him, you'll leave town and see the
scene of Mother being reborn. The Quarter Knights meet before her, and
she explains her plan of the world's destruction to them. Things are
definitely not looking good.
III. A Sleeping Giant
From Port Timney, go to the Elw Pyramid to the south. Use one of your
Duplicators to access the portal, and then teleport to the next pyramid.
You'll have to use another Duplicator just to leave this pyramid. Once
you're back on the world map, you'll notice that you're now back in the
area of Milama and the Guardian Shrine. Go to Milama and have Cecilia
use her Wand tool on the dog guarding the hut at the east end of town.
This cheers the depressed little dog up, and gets him to move out of the
way, allowing you to get Rudy's Radar tool inside. When you're done
here, leave town and head east to the Sand River
----------
Sand River
----------
In this cave, there are certain areas where the sand flows like water in
a river, hence the name. If you step into flowing sand, it'll drag you
off to another area. First, use Cecilia's wand to talk to the monkey
sitting on the right side of the path. Follow it into the small cave to
the right, and head north when you can't go right any further. Once you
emerge from the cave, go down the staircase to the right. Head down the
stairs to the right and head left to a chest containing a Hardy Apple.
Go down the next stair set and then go right. Climb down the stair set
there and head left to a Power Apple. Then go inside the cave on the
right. Blow up the weak wall at the northern end of this path and get
the Orb of Power inside this small cave. Exit this cave and head left.
Climb up the stairs and continue to the left down the next stair set.
Get the Hardy Apple and Power Apple inside the two chests and go back to
the broken section of bridge above the cave with sand flowing out of it.
Jump off the ledge and let the sand flow drop you off in a new area.
Once you stop, head inside the cave to the north. Get the Lucky Card in
the chest to the right and step into the sand flow to the left. Once you
get dropped off, get the Hardy Apple in the chest to the left and then
head right. Exit this area through the passageway to the south. Use the
save point in this room and continue. Head southeast and ride the sand
flow in this next area. Once you stop, have Jack light the two torches
there. Writing will appear on the monument, and Jack gets his Fast Draw
hint for Heal Blade. Now, ride the sand flow on the left, and you'll be
taken back near the beginning. Make your way all the way back to the
save point and continue into the next room. Go southeast and then down
all the way to a staircase at the end of the path. Climb down it and
head right. Then go up the staircase at the end of the path. From here,
head right and up the stair set. Go up the next stair set on the right
to get a Power Apple in the chest and then climb up the staircase to the
left. Head south to exit the Sand River.
When you emerge back on the world map, head west across the desert to
reach the Ship Graveyard.
Ship Graveyard
This is the quiet little town formerly known as Yard. It is called the
Ship Graveyard by Dream Chasers because all kinds of debris from sunken
ships wash up on shore here. Look around town for an Agile Apple, Power
Apple, Hardy Apple, Serenade, four Heal Berries, and a Revive Fruit and
Toy Hammer on the beach. Also check out the shops here for some
upgrades.
Ship Graveyard Item Shop Ship Graveyard Weapon Shop
------------------------ --------------------------
Heal Berry- 20g Cross Saber- 4200g
Antidote- 50g Spirit Blade- 4700g
Medicine- 50g Sorcery Wand- 3900g
Violet Rose- 50g Metal Jacket- 4300g
Heat Salve- 50g Dusk Poncho- 4350g
Pin Wheel- 50g Chick Bolero- 3410g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g
If you go inside the house at the east end of town, you'll find a former
Dream Chaser named Dan. He lost his wife and his precious Bracelet while
exploring the Pleasing Garden, a maze of illusions which floats high
above the desert. So once you're ready to tackle a tough mission, leave
town and search around the desert for the Pleasing Garden (It can be in
any random place in the desert. You'll know you're close when the camera
view starts to zoom in, just like when you were looking for the Maze of
Death).
Pleasing Garden
First head up and step onto the portal to reach the maze. Go north and
head through the doorway on the right. Pass through this small room and
transport using the next portal. In this hall you'll see a bunch of
brightly lit windows. Walk to the right, and if you look very closely,
you'll see a doorway lit up to look like one of the windows. Walk
through it. Use the save point and continue through the next doorway. Go
up this hall and then go left to a 4-way junction. Head south and warp
using the portal outside. Go inside the room to the left and get the
Duplicator in the chest. Transport using the next three portals, and go
back inside. Return to the 4-way junction and head left and through the
doorway at the end of the path. Walk all the way down this hall and get
the Heal Berry in the small room at the end. Backtrack to the 4-way
junction in this hall and head left to find a switch. Press it and
return to the first 4-way junction. Head south and warp using the portal
outside again. Use the next portal also and then go south. In this room
you'll find an orange crystal and some kind of creature crawling around
in the sand. Use Rudy's bombs to blow the thing out of the sand, and
then run up to confront it before it dives back under.
Boss fight: Gigmantis
---------------------
HP: 7000
Exp- 4500 / Gella- 2580
Recommended level- 17
Notes- Gigmantis isn't too hard, but you still shouldn't let your guard
down. Thunderbolt is its most dangerous attack, which does a couple
hundred HP's of damage to all of your party members. Its normal attack
is also considerably powerful. But Mantis Fist is a weak attack that you
need not worry about. Like usual, Jack and Rudy should be attacking with
their best skills; Meteor Dive for Jack and Hand Cannon for Rudy. Have
Cecilia start by casting Armor Down, and then she should attack with her
best black magic and heal the party until she has enough force to summon
her Guardian.
When the fight's over, nothing will be left of the mate eating sucker
except its head. Pick up its head and throw it at the orange crystal to
lower the barrier at the south end of the room. Go through the doorway
to the south and get the Grappling Hook tool for Jack. With this you can
hook onto distant objects and pull yourself over pits and other
obstacles. Now, go all the way back to the first 4-way junction and head
north. Use the Grappling Hook in this next area to cross over the gap
and then head up into the next room. Step onto the middle portal and
warp to a new area. Head north and pick up the long lost Bracelet. Now,
go back and use the portal there to warp back to the beginning. But
before you leave, go back to the hall with the brightly lit windows and
head left. Get the two Crest Graphs in the room there and then exit the
Garden.
Go back to town and give Dan the Bracelet. He'll explain to you that
real power is the power to protect, and Jack will get his Sonic Vision
force ability. Afterwards you'll overhear that a merchant ship has just
arrived at the docks, so go up to the dock to find the Sweet Candy along
with its captain, Bartholomew. Talk to him and he'll tell you about a
Ghost Ship that has appeared off shore. He asks you if you would board
the ship and get rid off the ghosts for him. Agree, and then go rest up,
save, and do anything else you need to do to get ready. Once you're
prepared, talk to Bartholomew and tell him you're ready. You'll then
head out to sea and board the Ghost Ship.
Ghost Ship
Head through the doorway just to the left. Use Hanpan to get the Magic
Carrot in the chest to the left and then go down the staircase. Walk to
the right and get the Potion Berry in the chest. Go back outside, head
right, and go inside the cabin at the other end of the ship. Climb down
the staircase in this room and light the lamp to the right. Walk left
and use Hanpan to get the Potion Berry in the chest. Then use the
Grappling Hook to reach the doorway in the southwest corner of the room.
In this next room, light the lamp just to the northwest and go inside
the room near it to get a Secret Sign in the chest. Then go left over to
a post and use the Grappling Hook to reach the staircase. Climb down it
and light the lamp in this area. Go through the last door at the left
end of this hall and read the log book on the table. It says something
about a secret switch somewhere in one of the rooms. Exit back into the
hallway. Go inside the room farthest to the right and inspect the hole
in the wall near the bed to find a switch. Press it and go down the
staircase to the left.
Light the lamp in this next area and head left. Move the crates out of
your way and grapple across the pit. Continue left and climb up the
staircase at the end of the hall. Light the lamp here and walk left.
Climb up the staircase at the other end of the room and light the lamp
in the next area. Grapple over to the right side of the room and climb
up the stairs there. Get the Potion Berry in this room and exit through
the doorway. Get the Lucky Card in the chest to the left and go back
inside. Climb back down the staircase and grapple over to the left side
of the room. Ascend the staircase there and use the save point in this
next room. Exit this room and get the Potion Berry in the chest. Head
left and examine the flame at the bow of the ship. This is the restless
spirit of this ship's captain. It's time to put him to rest.
Boss fight: Captain Geist
-------------------------
HP: 8000
Exp- 5100 / Gella- 7800
Recommended level- 18
Notes- There are only two attacks you need to worry about with this guy.
His Banishing Buster attack hits for a good amount of damage, and his
other attack is Stun Cloud, which I'm sure you're familiar with. Just
come packing a good supply of Heat Salves to remedy this. Rudy should
fire away with the usual Hand Cannon, while Jack uses Meteor Dive and
Sonic Vision. Cecilia should concentrate on healing the party and
casting assist magic like Armor Down and Shield.
Once he's done for, leave the ship and it will sink. When you get back
to the dock, Bartholomew expresses his gratitude by letting you have
full use of his ship to travel the sea. He tells you to meet him outside
of town, but first make a stop over to the beach in town. You may have
noticed three unreachable chests while you were on the Ghost Ship. Well
they've washed ashore. So pick up the Wind Vane, Goat Doll, and Crest
Graph and then go to the world map. You'll notice a little ship on the
beach, so walk up to it and press X to start sailing.
Exploring the Inner Sea
There are a few things you should know about while traveling the seas on
your new boat. One thing is that you can only park your boat on a beach.
You also can't sail in shallow water. Another thing is that you must
fight random battles, which may be even harder than you're used to. Now,
if you look around a little bit you'll find bottles floating in the
water. Some contain messages, while others contain items. There's a
Duplicator near Adlehyde, a Lucky Card off shore near Saint Centour, and
a Crest Graph to the far east. Also take some time to locate a few new
places on the map, like Volcannon Trap, Tripillar, Giant's Cradle, and
Rosetta Town.
If you take a visit to Adlehyde and talk with the people there, you'll
learn some things about the Tripillar, Volcannon Trap, and the Giant's
Cradle. There's also a swordsman there who will give Jack a Fast Draw
hint for Soul Breaker in exchange for one of your precious Secret Signs.
Go to Volcannon Trap and Giant's Cradle, and you'll find their front
doors bolted shut, so stock up on supplies and sail to the far east to
find the Tripillar.
Tripillar
Examine the monument stone just ahead, and it'll say that you must split
up in order to climb the tower. So now you must control your characters
individually. Like last time, you can switch which character you're
controlling anytime, and you can do them in any order. What does matter
is which portal you choose for each character.
Jack: First warp using the portal on the LEFT. In the next area, head
down and get the Potion Berry in the chest to the left. Continue to the
north and climb up the staircase. Climb up the small stair set on the
right side of this room and examine the warrior statue there. Accept the
statue's challenge and you'll have to fight three ridiculously easy
battles to get the Fast Draw hint for Divide Shot. Then, continue up the
staircase to the north. Climb up and down the small stair sets to get
through this next area and then go up the staircase at the end. Head
south and through the doorway at the end of this next path. Go through
the doorway just to the right and head up. Use the Grappling Hook to
reach a chest containing a Secret Sign and then continue up the
staircase to the north. Get the Potion Berry from the chest in the
middle of the room and hit the switch above it. Climb up the staircase
to the left. Hit the switch at the south end of this room and go up the
stairs to the right. Use Hanpan to hit the next switch and then climb up
the next staircase. Walk up to the front of the statue in this small
room and a blue light will shine.
Cecilia: Warp using the portal to the NORTH. Get the Potion Berry in the
chest on the left side of this room and climb up the staircase to the
north. Climb up and then down the first two stair sets and head right.
Ascend the staircase at the end of the path. Head to the south end of
this area and go up the small stair set to the left. Follow this path up
and continue up the staircase at the end. Pass through this next room
and then go through the doorway on the right. Take the left path after
climbing the small stair set to reach the Magic Carrot in the chest.
Head north and ascend the staircase there. Hit the switch at the south
end of this room and climb up the next staircase. Get the Potion Berry
in the chest in this room and then hit the switch to the right. Climb up
the next staircase. Go up the stair set and hit the switch to the south.
Head up the next staircase and ignite the blue light on the statue
there.
Rudy: Warp using the portal on the RIGHT. In this next area, get the
Potion Berry in the chest to the south and head left. Walk north and
climb up the staircase. Pass through the next two rooms and take the
left path down in the next room. Go through the doorway at the south end
of the room and go through the next doorway to the right. Get the Bullet
Clip in the chest in this next room and head north. Climb up the
staircase there. Get the Potion Berry in the chest in the middle of this
room and hit the switch north of it. Then ascend the staircase to the
left. Hit the switch at the south end of this next room and go up the
next staircase. Step on the switch in the middle of this room and climb
up the next staircase. Light the blue light on the statue in this room.
Once everyone has made it to the top and has lit their respective
lights, you'll all be transported back to the beginning again. But now
the blue door that was sealed before is now open. Go through it and
examine the golden box in this small room. Then the selfish keeper of
the heart piece inside will come out to defend his treasure. Prepare to
fight the legendary golden beast.
Boss fight: Mage Fox
--------------------
HP: 10000
Exp- 4800 / Gella- 5000
Recommended level- 20
Notes- You should be able to beat this guy without too much difficulty.
Mage Fox is more annoying than challenging. Its major attack spell is
Valkyrie, which randomly does either a great or a small amount of
damage. It can also heal itself (which it does often) and cast Confuse
on your party. Another thing you must consider is that the Fox cannot be
harmed by any of Cecilia's magic spells. With that in mind, just leave
all the attacking to Jack and Rudy (by now you should know what you're
strongest attacks are). Just have Cecilia cast assist spells and heal
the whole time, because her physical attacks aren't going to cause any
significant damage.
After killing the beast, you'll receive the Blue Virtue, one of the keys
you need to enter the Giant's Cradle. The other is in the Volcannon
Trap, but the door there is locked. So it looks like the only other new
place there is to explore is Rosetta Town. Now, leave the Tripillar and
head to Rosetta Town. It's a long hike inland from the beach between the
Tripillar and Ship Graveyard.
Rosetta Town
When you first come to town, you'll see that everything's just as normal
as can be. But talk to some of the people around here, and you'll find
out that there's an Elw living in town. Look around town for a Crest
Graph, My Grand Hat, 1 Gella Coin, Head Gear, Power Apple, Hardy Apple,
Magic Carrot, and 498g. Also check out the shops here to restock your
item inventory and upgrade your weapons.
Rosetta Town Item Shop Rosetta Town Weapon Shop
---------------------- ------------------------
Heal Berry- 20g Night Fencer- 6300g
Antidote- 50g Extinction- 7000g
Medicine- 50g Rainbow Wand- 6000g
Violet Rose- 50g Cross Cloak- 6200g
Heat Salve- 50g Blue Wind- 7500g
Pin Wheel- 50g Ruby Bische- 6050g
Toy Hammer- 50g
Holy Symbol- 50g
Light Shroom- 50g
Once you're done exploring, head over to the very east end of town to
find a secluded hut where the Elw girl lives. Inspect the flower growing
in her garden and she'll come out and talk to you. And after you break
up a squabble with the bullies that come to harass her, Mariel invites
you inside. There she explains to you that the mayor is seriously ill,
and that all the people in town believe she's to blame. Mariel knows
about a plant that can cure him, so you decide to go and retrieve it the
next day.
Leave town the next day and go to the Forest Mound at the south end of
the forest near town. When you get there, head north up the path and
examine the plant near the stump in the middle of the path. Just as
you're about to collect the precious remedy, the bullies come and try to
invade this sacred place. After Rudy scares them off, you'll get the
Herb Arnica. Now, go back to town and talk to the mayor (he lives in the
big house at the north end of town). He's a little reluctant to take
anything from you because of your friendship with the Elw girl, but then
you talk some sense into him. Once that's over, go back to Mariel's
house and talk to her. She'll give you a Small Flower and wish you well
on your journey. Return to the town's entrance to find two familiar
people waiting for you there. It's Calamity Jane and her servant again.
This time they have proposition for you. There have been rumors floating
around about the Guardian Blade being inside the Volcannon Trap. Jane
wants you to escort her into the Trap so that she might find some
valuable treasures inside, and that you might find the Guardian Blade.
So rest up and then go to the Volcannon Trap (It's on a small island
near Adlehyde).
Volcannon Trap
First examine the locked entrance and Calamity Jane will whip out a huge
bomb to blow the door down. Once it's opened, head through the doorway
and up the long hallway. Pass through the next room and climb down the
staircase at the end of the next long hallway. Head right in this next
area and get the Potion Berry in the chest. Go south from there and pick
up the 971g near the big puddle of lava (be sure not to step on any of
the lava in here). Walk around the puddle and use Hanpan to get the
chest containing a Magic Carrot to the south. Head left and have Hanpan
grab the Silver Harp in the chest in the southwest corner of this room.
Continue up and then right to two chests containing a Bullet Clip and
Secret Sign. Keep heading up and use Hanpan to get the 1800g on the
left.
Now, return to the very southern part of this area and go through the
doorway there. Use the Grappling Hook to get across the lava and then go
down the staircase. Head southeast and push the purple post (or whatever
you want to call it) down a little ways. Grapple across the lava and
open up the Arm case to get the Rocket Launcher Arm for Rudy. Cross back
over the lava and head south. Use the Grappling Hook to get across the
lava there and continue to the west. Push the purple post to the right a
little ways and grapple over to the chest containing a Lucky Card. Hook
onto the purple post to get back across the lava and then head north.
In this area you'll find a huge pool of lava with a maze of posts
amongst it. Just use the Grappling Hook to easily maneuver through this
area. There's a Crest Graph to the south, a Potion Berry to the
southwest, and a Revive Fruit and two staircases to the northwest. Climb
down the one on the right first. Pass through the next two halls to
reach the treasure room. When you get there, Jane will leave your group
and stay here while you look around some more. So go back to where the
two staircases were and climb down the one on the left. Pass through the
first hallway and climb down the next staircase. Head down the next two
staircases and go through the doorway on the right. You'll emerge in a
room that appears to be a dead end, but inspect the wall and you'll hear
a strange sound coming from the other side. Then, none other than Zed
comes crashing through the wall. He's itching for a rematch, so get
ready for round two against Zed.
Boss fight: Zed
---------------
HP: 10000
Exp- 5400 / Gella- none
Recommended level- 22
Notes- This battle is just as fun as the last one. It's also an easier
fight than the last. Zed's got a small arsenal of attacks that do
moderate amounts of damage to a single character, and that's pretty much
it. Just have Jack hack away with Meteor Dive and Sonic Vision, and have
Rudy use Hand Cannon. Cecilia should cast Slow Down and Armor Down on
Zed and then attack with her best spells and heal when necessary.
Once Zed has taken his leave again, continue through the hole in the
wall and use the save point ahead. Also make sure you heal here if you
were badly damaged in the fight with Zed. When you're ready, continue
into the next room. But when you reach the center of the room, Belselk
will appear. It turns out that the demons started the rumor about the
Guardian Blade to lure you here. But thanks to some help from Calamity
Jane, the evil amplifying machine that Belselk was planning to use to
make himself stronger has been sabotaged. None the less, he's going to
try to kill you anyway, so prepare to fight Belselk.
Boss fight: Belselk
-------------------
HP: 10000
Exp- 5700 / Gella- 5000
Recommended level- 22
Notes- This guy is much tougher now than the last time you battled him.
The attack you really need to be prepared for is the Belselk Breaker,
which does 1000 damage to a single character. The good thing is that he
doesn't use it too often, but don't let that bring your guard down. His
other attack is the Disrupting Flail, which doesn't do too much damage.
Let Jack and Rudy carry out their business as usual, and have Cecilia
start by casting Armor Down and Slow Down on Belselk. Then she should
stand by to heal anyone who gets hit by the Belselk Breaker and use her
summon when she can.
When you're done with him, go into the next room and get the Red Malice,
the second and final key to the Giant's Cradle. Now start heading back
to the entrance. When you reach a certain point, you'll see a scene
where Belselk hangs his head in defeat, and a mysterious voice mocks
him. Disgusted with Belselk's inability to defeat you, the unseen
warrior swiftly kills him. Then, as you're making your way out of here,
Rudy saves Jane from some falling debris. Once that's over, leave the
Volcannon Trap. Meanwhile back at the Quarter Knight's headquarters, the
three remaining demons discuss who should replace Belselk. But just when
Zed thinks he's finally going to get into the Quarter Knights, Mother
summons the very one who slew Belselk to take his place, Boomerang and
his partner Luceid. Although the others object to Boomerang's
membership, Mother insists that he's perfect for the job. Then as a
precaution, the Photosphere's shields are raised.
Back at Rosetta Town, you and Calamity Jane will part ways. Now that
that's over, it's time to unravel the mystery of the Giant's Cradle.
Giant's Cradle
Once you get there, put the heart pieces in their proper holes in the
door, and it will open. Go inside and enter the room on the left side of
the large pit in the center of this area. Get the two Crest Graphs in
the chests and use the save point there if you need to. Exit the way you
came in and go through the doorway on the right. Carefully walk along
the narrow path in this area and use the Grappling Hook to hook the
lower post on the right. Climb down the staircase there and quickly dash
left across some spike traps and past the spear traps (just like the
one's in Memory Temple). Go through the doorway at the end and pass
through this next room.
In this next area, push the small block onto the purple switch to raise
the gate blocking the staircase. Then climb down the staircase. Do the
same thing in this next room, but be careful of the spike traps on the
ground. Exit this room through the doorway to the south and then pass
through this next room. Dash up this next hallway past the spear traps
and get the Potion Berry in the chest at the end (Note- Make sure you
stop just short of the chest, because if you run into it, the recoil
will send you flying into the spear trap). Then go down the staircase.
Dash south past the spears but stop before you reach the pit in the
middle of the path. Run past the lone spear on the left side of the pit
and exit through the doorway at the end. Pass through the next room and
pick up the crate on the right side of the room after that. Avoiding the
spike traps, throw the crate at the orange crystal across the pit to the
left. Then climb down the next staircase.
Pick up the crate in this room and quickly walk across the spike traps
going left. Throw the crate at the orange crystal at the end and go
through the next doorway. Get the Magic Carrot in the chest to the left
and get the other Magic Carrot on the right side of this room. Continue
through the next passageway. This next part is very tricky and may take
a few tries. Dash past the three sets of spears in this hall, stopping
before falling into the small pit that lies after each set and then
climb down the staircase at the end of the path. Pick up the crate in
this area and throw it, from a distance, at the orange crystal to the
south. Get the Potion Berry in the chest and dash past the spears. Go
through the doorway at the end of the path to find the sleeping giant.
It turns out that it's a Golem, like the one you found in Lolithia's
Tomb. Since you're not sure what to do with this thing, you decide to go
see Emma and see what she can make of it. So exit the Giant's Cradle and
return to Adlehyde.
Go talk to Emma, and she'll be more than happy to come look at this
Golem. So go back to Giant's Cradle. Emma runs an inspection of the
Golem and finds out that, unlike Lolithia, this "Earth Golem" is just
sleeping. She tries everything she can think of to wake it up, but to no
avail. Then Cecilia discovers that she can speak to the Earth Golem, and
she asks it why it won't awaken. All its life, the Golem has been used
as nothing but a weapon, and it doesn't want to be used that way
anymore. Cecilia assures the Golem that they will not use it for
destruction. A bond of friendship is then made and the mighty Earth
Golem wakes from its long sleep. It then rises up out of the Cradle and
goes outside. It looks like you've just gained a great ally.
IV. Photosphere Assault
Now that you have the Earth Golem, you can finally cross those shallow
water channels between islands. But since the Earth Golem can't walk in
deep water, you're still limited to where you can travel. The really
great thing about riding your new pal is that it exempts you from having
to fight random battles, so if you're tired of having to fight when
going from one place to another, your prayers have been answered. So use
the Earth Golem to cross the shallow water channel to the east to reach
the land of Arctica. This is a desolate, snow covered land so there's
not much to see here, except your target, the Photosphere. But since its
shields are raised, there's no way to get in. Now, go southeast from the
Photosphere across another water channel to reach the town of Court
Seim.
Court Seim
This is a quiet little town inhabited by orphans and the people who take
care of them. First look around town for a Crest Graph, Power Apple,
Mystic Apple, and Agile Apple, and check out the shops here as well.
Court Seim Item Shop Court Seim Weapon Shop
-------------------- ----------------------
Heal Berry- 20g Geo Ring- 4000g
Antidote- 50g Aqua Ring- 4000g
Medicine- 50g Flame Ring- 4000g
Violet Rose- 50g Wind Ring- 4000g
Heat Salve- 50g Thunder Ring- 4000g
Pin Wheel- 50g Holy Ring- 4000g
Toy Hammer- 50g Demon Ring- 4000g
Holy Symbol- 50g
Light Shroom- 50g
When you're done exploring, go inside the big house at the north end of
town and climb down the staircase to reach the basement. It turns out
that the guy down there, Nicholi, knew Rudy's grandfather. Talk to him
and you'll see some flashbacks with Rudy and his grandfather. Nicholi is
sad to hear that Rudy's grandfather passed away, but he's happy to see
Rudy. After talking to him, Calamity Jane walks in. It turns out that
she's the boss that everyone has been talking about, and she uses all
the money she gets from treasure and bounty hunting to support the
orphans that live here. Then, Nicholi tells you about a tower to the
east where research was done concerning flying machines. He gives you
the Wind-up Key which you can use to make your way through the tower. So
grab the Hardy Apple in the barrel in this room and leave town. Ride the
Earth Golem to get to the Epitaph Sea to the east.
Epitaph Sea
First, use the Wind-up Key on the machine to the right. It'll move out
of the way and explode. Now, continue through the doorway it was
blocking and then go through the next doorway. Head left across this
hallway and go through the doorway at the end. Go through the next
passageway as well and walk to the right. Go through the doorway there
and climb up the staircase. In this next area you'll find some moving
conveyor belts that work much like the sand in the Sand River when you
get on them. Ride the conveyor belt up to a chest containing a Potion
Berry. Continue south and have Rudy blow up the weak wall there. Head
right and then up and go up the staircase at the end of the path.
Walk along the left side of the conveyor belt going down in this room
and get the Lucky Card in the chest there. Then get on the conveyor belt
and ride it to a chest containing a Magic Carrot. Hop on the conveyor
belt to the left and ride it to a switch. Press it and then go back to
where you picked up the Magic Carrot. Ride the conveyor belt to the
right to reach the beginning of this area again. Head down along the
right side of the conveyor belt going down and climb up the staircase to
the left. Once you reach the top, the door shuts behind you, trapping
you inside. Not only that but a mysterious blue wolf appears. Use
Cecilia's wand to talk to it, and it tells you to follow it. Follow the
wolf as it winds through this room and then use the wand on it again
when it stops at the door. The wolf opens the door for you, revealing a
staircase and tells you that its master is waiting.
Climb up the staircase and use the save point in this room. Exit this
room to the south and head left. Get the Agile Apple and Mystic Apple in
the southwest room. Then head over to the southeast room and shoot
Hanpan through the hole in the wall to hit the switch and open the door.
Go inside and use Hanpan again to get the chest containing the Metal
Bird. The chest explodes and reveals a switch. Press it and enter the
room to the northwest. Examine the machine there and you will be
prompted for a password. Enter the password "Metal Bird" to reveal the
staircase in the northeast room. Climb up it and head left across the
hall. Use a Duplicator to get a Crest Graph, Secret Sign, and Bullet
Clip in the small room. Then ride the conveyor belt to the south down
and go through the doorway to the right. Examine the thing on the table
in this room to receive the Skates tool for Rudy. This will allow him to
cross over unusual terrain, like conveyor belts. Now go back the way you
came, down the staircase you just came from, and into the previous room.
Use the Skates to get past the conveyor belt in the southern middle room
and get the Full Revive in the chest. Then climb up the ladder to the
left until you emerge outside. Get the Reflex in the chest and go inside
through the doorway. Go inside the room to the right and use the Wind-up
Key on all three machines in here. When you try to leave the room,
they'll all move towards the middle of the room and explode, granting
Jack his Fast Draw hint for Blast Charge. Now, climb up the staircase in
this area to emerge outside. Head southeast and then ascend the zig
zagging stair sets until you reach the top of the tower. Approach the
chest and Boomerang shows up looking for a fight, along with his partner
Luceid. Just by looking at these guys you know this is going to be
tough, so prepare to fight.
Boss fight: Boomerang and Luceid
--------------------------------
HP: Boomerang- 15000, Luceid- 8000
Exp- 8400 / Gella- none
Recommended level- 25
Notes- This is probably the hardest fight yet, mainly because you have
two opponents to worry about, and Boomerang is quite fast. Crescent Fang
is one of Boomerang's two main attacks and hits for a good amount of
damage. His other attack, Boomerang Dynamic, is much stronger. Luceid
will back him up by using Black Fang, which does about 500 damage to a
single character. Your first priority should be to take out Luceid, and
then concentrate on Boomerang. Jack should attack using Meteor Dive,
Blast Charge, and Sonic Vision, while Rudy fires away with the Rocket
Launcher hooked up to ARM Lock On (unless Hand Cannon still has a higher
attack power). Have Cecilia cast Slow Down on Boomerang and Armor Down
on both of them. She'll also need to stand by and heal when necessary,
which should be very often in this battle. Once Luceid is out of the
picture, throw everything you've got at Boomerang until he ends the
fight.
Afterwards, you'll find out that Boomerang was holding back to test you.
Once he and Luceid take their leave, get the Rune Drive in the chest and
leave. But before you exit the tower, head left from the very beginning
and go down the staircase there. Use the Skates to access the Talisman
and Duplicator and then return to Court Seim.
Once you get back to town, talk to Nicholi. He tells you that the town
is holding a special banquet in your honor. So go upstairs to see that
the party has begun. Put Rudy in control and talk to Jane. She asks you
to sneak out of the house after the party's over so she can talk to you.
When you're ready to continue, go upstairs and talk to McDullen to rest.
At nightfall, go outside and talk to Jane. She'll talk to you about why
you're out to save the world, and as the sun rises, Rudy gets his
Protector force ability. Then out of nowhere, Alhazad appears bearing an
ultimatum: hand over the Rune Drive or get destroyed. He takes his leave
to give you some time to think about it, and meanwhile, the town is
called together to decide what to do. It's decided that the town
evacuates to the Sacred Shrine, a monster proof shelter to the south.
Your job is to stay here and deal with Alhazad upon his return, but he
doesn't show up. Now you know something's wrong so leave town and go to
the Sacred Shrine.
Sacred Shrine
Upon your arrival, you'll soon discover that you're one step behind, and
the demons have already penetrated the Shrine's defenses somehow. Head
up this hall and climb down the staircase at the end. Go through the
doorway to the left and use a Duplicator at the end of this hall to get
a Duplicator, Magic Carrot, Potion Berry, Crest Graph, Revive Fruit, and
Secret Sign. Go back out into the hall and return to the previous room.
Go through the doorway on the right and head to the right down this
hall. Go inside the southern room at the end of the hall and snatch up
the Secret Book and Potion Berry inside. Exit back into the hall and go
inside the room to the north. Get the 6930g total in this room and save
if you need to. Continue through the doorway to the northwest. Head up
this hall and down the staircase at the end. Go down and then inside the
room to the left. Get the Potion Berry in the barrel in here and then
talk to the innocent looking puppy. Well, the dog then shows its true
colors by turning in to a monster and attacking you.
Boss fight: Agaless
-------------------
HP: 20000
Exp- 6000 / Gella- 3680
Recommended level- 25
Notes- Believe me, this guy is as tough as he looks. This is one of the
few bosses you'll fight who actually uses a well defined strategy. He'll
begin by casting Armor Down on you several times, and then he'll nail
you with physical attacks. His other attack is Rotten Breath, which does
a light amount of damage to your whole party. Immediately have Jack and
Rudy begin their assault, while Cecilia casts Armor Down, Slow Down, and
Shield. Agaless has really high defense, so casting Armor Down on him,
as well as keeping the party healthy should be Cecilia's main priority.
When he's done for, go back into the hall and head left. Use another
Duplicator to get inside a room with 320g and a warrior statue. Have
Jack examine the statue and accept its challenge. Win the battle posed
to you and Jack receives his Fast Draw hint for Slash Rave. Then go back
into the hall. Head south and exit through the doorway there. Walk south
down this hall and climb up the staircase at the end. Go through the
doorway on the left again and go inside the first room in this hall.
Shoot Hanpan out towards the little boy to scare him and then talk to
the priest. Then the answer to how the demons got in here finally hits
Hanpan. Finish each other's sentences by saying "Saint Centour",
"Huddling against your body to get past the barrier", "Go through with a
human", "Got in with humans", and "Villager became a monster". Then
Alhazad will tell you from afar that the metal demons plant seeds in
humans to make them become demons on their command. Now that you've
figured everything out, head back to the hall near where you fought
Agaless and head up the middle path. Go up the next hallway and talk to
the guard there. Unfortunately he's been implanted with the demon seeds,
so he turns into a monster. Fight off the monsters and continue into the
next room. Walk up the path and Alhazad appears. It looks like he's
finally going to stick around long enough for a fight this time, so get
ready to battle Alhazad.
Boss fight: Alhazad
-------------------
HP: 10000
Exp- 9000 / Gella- none
Recommended level- 25
Notes- Compared to Agaless, Alhazad isn't all that hard. He has a couple
of attacks which do a moderate amount of damage, but that's just about
it. Have Jack pound away with Meteor Dive and Slash Rave (if your Luck
is high enough), and Rudy should use Hand Cannon or Rocket Launcher,
whichever is stronger. Cecilia should back up with her usual assist
magic and strongest attack spells.
Once he's had enough, he'll take off, leaving you with an invitation to
the Photosphere. Now, talk to Nicholi and get the Rune Drive in the
chest he was guarding. With the siege over, you return to Court Seim. Go
talk to Nicholi again, and he tells you that you can use the Rune Drives
to reawaken the Earth Golem's hidden powers. You then go outside and
apply the Rune Drives to the Earth Golem, and its true powers are
revived. It's now strong enough to destroy the barrier protecting the
Photosphere. So rest up, save, and do anything else you need to do to
prepare. Then leave Court Seim and ride the Earth Golem to the
Photosphere.
Photosphere
When you get there, the Earth Golem will neutralize the shield, allowing
you to go inside. First, go up the stair set to the right and blow up
the big, glowing machine (I call them reactors) there with Rudy's bombs.
You'll notice that when you destroy these reactors, the flashing red
floor traps are disabled. Now, climb up the stairs on the left and
destroy the reactor there also to eliminate all the traps in this area.
Then go through the doorway at the north end of the room. Go up the
stair set to the left and then down the next small stair set. Get the
Potion Berry in the chest to the north and then climb up the stair set
you see to the right (you'll have to go back around to get to it). Jump
off of the side of this path where you see a gap in the railing and blow
up the reactor there. Jump off this platform and go back up the stairs
to the northwest. Jettison off the path at the next gap in the railing
and destroy the reactor on this platform. Jump off this platform and
exit this room through the doorway on the right. Go inside the room just
ahead and get the two Potion Berries and a Full Revive inside. Exit this
small room and head right. Ascend the stairs and then the ladder there.
Jump off the ledge in this area and go through the doorway to the left.
Destroy the reactor in this area and then go back to the previous room.
Jump off the ledge to the south and go back to the previous room. Exit
this room through the middle doorway.
Get the Hardy Apple in the chest in this room and continue through the
next doorway. Get another Hardy Apple in the chest to the right and then
head north up the path. Go up the stairs to the right, walk past the
locked door, and then down the next set of stairs. Get the Agile Apple
in the chest to the south and go through the doorway to the north to
find a hallway chocked full of security traps and devices. Now, go back
to where the locked door was in the previous room, and a hooded figure
appears and opens the door for you (Note- The hooded figure will not
appear until you've collected all of the items in the area). Go through
it and get the two Potion Berries along this path. Climb up the
staircase at the end. Head down the stairs to the right and then up the
next small stair set to find the hooded figure, who again, opens a
locked door for you. Go inside the small room at the east end of this
area and open the Arm case there to get the Twin Orbs Arm for Rudy. Now,
continue through the doorway that the hooded figure opened for you.
Ascend the zig zagging stair sets in this room and get the Magic Carrot
along the way. Go through the doorway at the top. Climb down the
staircase in this small room and head left in here to find the Tear
Drop. Retrieve the Tear Drop and the hooded figure appears one final
time, requesting that you defeat Mother. Once that's over, return to
where you first encountered the hooded figure and go through the doorway
on the right to find that all of the security has been shut off. So,
head up the path and down the staircase at the end. Use the save point
here and continue south through the doorway.
In this area you'll find a maze of paths being patrolled by security
spotlights. Move through this area as carefully as you can, making sure
not to be seen by the spotlights. If you get caught, you'll be forced to
fight a battle and you'll be taken back to where you started. Head right
at the first junction to reach a Revive Fruit. Head left and follow the
paths there all the way down to another Revive Fruit. Get another Revive
Fruit at the middle eastern end of this area. Go through the very
southern doorway to get a Gauntlet and Mega Berry in the small room. Go
back outside and go right at the junction to the north. Follow this path
all the way up to a doorway. Heal your party, go through the door, and
you'll find Lolithia, the Golem that was stolen from the Rune Festival.
Much to your dismay, it seems that the demons have programmed her to
fight for their side. It's time to fight Lolithia.
Boss fight: Lolithia
--------------------
HP: 15000
Exp- 6300 / Gella- 5500
Recommended level- 28
Notes- If you don't come prepared, this could very well be the hardest
battle yet. Lolithia has two really nasty attacks. One of them is Cold
Sleep, which hits everyone for a solid amount of HP and puts everyone to
sleep. Her other attack is Absolute Zero, an attack that does 700 or
more damage to everyone. There's not much you can do about Cold Sleep,
except pray that not everyone gets put to sleep. Really the only thing
you can do to counter this is to keep everyone's force gauge just below
full at all times so you can achieve Condition Greens quickly when you
need them. Have Jack and Rudy attack with their strongest skills, and
have Cecilia cast Armor Down and Slow Down on Lolithia. Be sure to have
plenty of Potion Berries on hand because everyone's going to have to
help out with healing in this fight. Don't revive anyone unless you're
prepared to heal them immediately or sacrifice a Full Revive. And be
sure to let Jack use Sonic Vision whenever you get the chance, because
that will help out big time with the attacking. Also, if Cecilia gets a
chance to attack, Flame or any other fire based attacks (like maybe a
Guardian) should be very effective in this fight.
After you put down Lolithia, continue down the staircase ahead (although
you might even want to leave the Photosphere and rest before
continuing). Go down the staircase in the next room and head left. Walk
up the path and go through the next doorway. Examine the door and go
inside to emerge right in front of Mother. She's tired of your
interference, so she decides to deal with you herself.
Boss fight: Mother
------------------
HP: 15000
Exp- 7500 / Gella- none
Recommended level- 28
Notes- This fight is surprisingly easy. Mother has a couple of attacks
that do a good deal of damage and an attack that paralyzes, but that's
about it. Jack should attack with Meteor Dive, Slash Rave and Sonic
Vision, while Rudy fires away with his Rocket Launcher. If you've gone
outside the Photosphere and upgraded Twin Orbs a little bit, and your
Luck is high, then try using Twin Orbs with ARM Lock On (it did over
4000 damage for me one time). Otherwise, just fight as usual, having
Cecilia cast some assist magic and throw in some attacks spells as well.
Defeated, Mother attempts to bring you down with her by sinking the
Photosphere into the ocean. But then Calamity Jane and Bartholomew show
up to help you out before the Photosphere crashes into the sea. Then
you're safely escorted back to the Sweet Candy. Just when you think
everything's ok, the Quarter Knights board your ship. The hooded figure
you met in the Photosphere then shows up and reveals himself to be
Zeikfried, the leader of the metal demons. Luckily, they haven't come to
attack you, but they do leave you with the threat that they will take
over Filgaia. Once they depart, it's time to go back to Adlehyde to
determine what to do next.
V. The Guardian Lords
Later, everyone returns to Adlehyde, and a meeting is held in the castle
conference room. Emma has decided that in order to beat the demons, you
must gather all the information you can about them. She then formulates
an intelligence agency in which she is the self proclaimed leader. Emma
requests that you lend her the Metal Bird book you found at the Epitaph
Sea, so that she can research the ancient flying machines while you go
explore to world for information. Then, as you're just about prepared to
leave, Cecilia decides to come with you. Even though she has reclaimed
the Tear Drop, she feels that she must stick with Jack and Rudy for as
long as their adventure lasts.
If you talk to people in all the towns you've been to lately, you'll
find that the Outer Sea is an ideal place for Dream Chasers to explore.
But to reach the Outer Sea, you must first do something about the vortex
that's blocking the only navigable channel between the Outer and Inner
Sea. If you've been to Rosetta Town lately, you should know that that
whirlpool has been hurting the town's trade. Talk to the mayor and he'll
ask you to investigate the matter, so get on your ship and sail to the
vortex, which is east of town. When you get there, the Sea Guardian,
Lucadia, communicates with you through the Tear Drop and transports you
to the shrine within the whirlpool.
Dragon Shrine
First head left and climb the staircase there. Walk northeast in this
next area and climb down the staircase there. Go left and go up the
staircase to the left. Get the Magic Carrot and Lucky Card in this area
and then climb back down the staircase. Descend the staircase to the
southeast and then head left to find a maze of big blocks. To make it
through here, get on the left side of the two blocks in the middle (the
one's that are closest together) and push the left one towards the right
one to make an opening. Climb down the staircase at the left end of the
room. Head right and go down the staircase at the far end of the room.
In this next area, you'll find a main path going north with several
short paths leading to small rooms branching off of it. Go inside the
first small room along the path to find a big block and a dark colored
square on the floor. Push the block onto the square and pick up the
Crest Graph that appears. Go back outside and go inside the next small
room along the path. Push the two blocks in this room onto the dark
squares and get the Crest Graph in the chest that appears. Head inside
the next small room along the path. Push the two blocks in here onto the
dark squares to get another Crest Graph. Enter the next room along the
path and shove the three blocks in here onto the dark squares. Get the
Shining Cape in the chest that appears and go inside the last room along
the path. Push all four blocks onto the dark squares in here and get the
Vase tool for Cecilia. Now, go all the way back to the beginning of this
path and climb back up the staircase there.
Head up the path in the middle of this room and use the save point
there. Continue through the doorway at the end of the path. Use the Vase
to put out the fire in front of you and hit the switch that was hidden
under it. Go through the doorway to the left and push the blocks in this
area to access the path going south (Hint- When you get close to the
path, push the block out of the way just enough to get past it). Put out
the fires blocking the path and get the Duplicator in the chest. Now, go
back to the previous room and go through the doorway on the right. Push
the blocks from this side the same way you did before to access the
doorway to the north. Go through it and examine the blue light shining
on the platform in this room. The Sea Dragon, Lucadia, appears to you,
but then Lady Harken arrives to spoil your meeting. It's time for
another Quarter Knight battle.
Boss fight: Harken
------------------
HP: 14000
Exp- 6600 / Gella- none
Recommended level- 29
Notes- Lady Harken isn't too tough. Her major attack is Guilty Blade,
which nails everyone for quite a solid amount of damage. She also has an
attack called the Laser Silhouette that does a good deal of damage to a
single person. Have Jack attack with his best skills, either Meteor Dive
or Slash Rave depending on his Luck. Rudy should use the Rocket
Launcher, and if his Luck is high, Twin Orbs occasionally. Harken is
also quite fast, so have Cecilia cast Slow Down, along with other assist
spells such as Armor Down and Shield. And she should keep everyone's HP
high while throwing in some attack spells when she can.
When the fight's over, you'll get the Triton Rune from Lucadia, and Jack
receives his Fast Draw hint for the powerful Guilty Blade technique.
Once that's over, leave the shrine, rest up if you want to, and then go
explore the vast Outer Sea.
Exploring the Outer Sea
The is much more to explore in the Outer Sea than there was in the Inner
Sea. But the random battle monsters out here are harder than the ones in
the Inner Sea. The items that you can find floating in bottles
throughout the entire Outer Sea are two Crest Graphs and a Duplicator.
One place you'll want to visit sooner or later is the Ancient Arena,
which is on the large island at the south end of the map. On that same
island, and in a few other locations throughout the world, you'll find
the Isolated Guild. This is the rebel magic guild where you can finally
assemble advanced spells. If you talk to one of the magicians in the
house, he'll teleport to Adlehyde and set up shop there. Also be sure to
explore the northern parts of the Outer Sea, especially near Arctica.
There is a very small island called the Deserted Island that is east of
Arctica, where you can attain the Heavens Rune. You can also return to
where the Photosphere used to be to get the Star Rune. Also visit the
island north of Arctica to find the Snow Ravine and get the Snow Rune.
If you talk to the people in Milama, you'll find out that there's an
island to the north that even some Dream Chasers are afraid of. So once
you're ready to continue, search the waters north of Milama for the
Demon Lab.
Demon Lab
When you first arrive there, you'll see a scene with Lady Harken and
Alhazad. Once that's over, Head up this path and destroy the two
reactors in this area to eliminate the floor traps. Continue through the
doorway and then down the staircase after that. Head through the next
doorway, and you'll ride the elevator there down. Go through the next
doorway and follow this path to a ladder. Climb down it and go through
the doorway to the left. Pass through this hall and open the Arm case in
the next room to get the Bazooka Arm for Rudy.
Head back and climb back up the ladder. Walk left and go down the next
ladder. Pick up the Revive Fruit in the chest to the right and go
through the doorway to the south. Ride the elevator down and go inside
the room to the right in this next area to get two Potion Berries and a
Mega Berry. Exit this room and go inside the room to the far left to get
a Potion Berry and an Energy Saber. Now, go back outside and through the
middle doorway. Descend the staircase at the end of this room and use
the save point here. Ride the elevator down and head through the next
doorway.
In this area, you'll find a big door with two smaller doors on either
side of the big door. Inside each of the four small rooms, there's a
demon scientist guarding a data terminal. Go inside all four of these
rooms, dispose of the monsters guarding the machines, and turn on the
terminal. At the terminal in the last room on the right, change the data
and then display the data again to get the password for the big door.
Now, examine the big door and enter the password "Demon Gate" to open
it. Go up the next hall and head through the next doorway to find the
Dark Tear Drop, one of the metal demons' tools of destruction. As you
arrive, Lady Harken comes out to guard the Dark Tear, so get ready to
fight her again.
Boss fight: Harken
------------------
HP: 15000
Exp- 10200 / Gella- none
Recommended level- 30
Notes- The fight really isn't much different from the last in terms of
difficulty. Lady Harken comes packing a new arsenal of attacks including
Asrael, Harken Tempest, and Magnum Fang; all of which need to be
considered. Have Jack and Rudy attack with the same skills as last time,
Meteor Dive and Rocket Launcher respectively. Cecilia should put her new
advanced magic to the test by casting Hi-Shield on the party, Hyper on
Jack, and some Hi attack spells as well.
After the fight, Alhazad appears and takes Lady Harken and the Dark Tear
with him. Then Jack receives his Fast Draw hint for Magnum Fang and
ponders a personal conflict he has. Once you regain control, turn on the
terminal ahead and get the two Bullet Clips in the partially hidden
chests to the right and left of the terminal. Then leave the Demon Lab.
If you visit Baskar Village, you'll find out that the chief has had
another dream. Talk to him, and he tells you that his vision involved
the powers of Courage, Love, and Hope. These are the powers of the
Guardian Lords, who were honored in a sacred, secluded place somewhere
in the world a long time ago. Go to Court Seim, and you'll hear talk
about the location of Rudy's grandfather's laboratory. Head west on your
ship from the beach south of Court Seim to find another beach. Dock
there, head south, and then east across a bridge to reach the Forgotten
Ruins. Examine the thing on the table inside the house to get the
Ocarina, which you can use to summon the Earth Golem to just about any
spot on land (Note- Also make sure to pick up the Bullet Clip from the
barrel inside the house). Now that you have the Ocarina, you can reach
the home of the Guardian Lords by first traveling through the Wandering
Isle. So rest up, save, and prepare yourself well for the trip. When
you're ready, enter the Wandering Isle, which is south of Court Seim.
Wandering Isle
Head up the first two stair sets and inside the cave at the top. Walk up
this path and up the next set of stairs. Climb up the stairs to the
right and up the next stair set as well. Use the Grappling Hook in this
area to hop from island to island until you reach a cave at the end. Go
inside and follow this path all the way up to another passageway. Go
through it to emerge outside again. Use the Grappling Hook to explore
this area and find a Crest Graph, Magic Carrot, Red Jacket, and Sioux
Poncho. Then make your way northwest to reach the cave there. Go inside,
jump down to the save point if you wish to use it, and then exit through
the cave to the west. Once you're back on the world map, use the Ocarina
to summon the Earth Golem, so that you can cross the small lake and
reach the Dead Sanctuary (Note- Make sure you are well prepared before
you run this mission to completion).
--------------
Dead Sanctuary
--------------
First head up the path and use the Vase to put out the fires there.
Continue up the path and through the doorway. Push the gray statue on
the right up to continue up the path. Go through the doorway and push
the gray statue to the left so that you can access the middle area. Push
the statue that is facing right onto the dark square to open the door to
the right. Move the statue blocking the weak wall in this area and have
Rudy blow it up with his bombs. Go through the opening and have Cecilia
put out the fires ahead. Push the statue here onto the dark square and
return to the previous room. Go through the doorway on the right and get
the Mystic Apple in the chest to the north. Follow this path all the way
around to a chest containing another Mystic Apple and then exit this
room to the north. Walk up this path and head right at the junction.
Follow this path to the right, then down, then right again to a chest
containing a Crest Graph. Return to the junction and head left. Go down
and get the Elder Scroll on the right. Return to the junction again,
walk right, and then up. Follow this path until you get to a stair set.
Climb up it and climb down the next set of stairs to the left. Then
descend the staircase just to the north.
Head right across this room and climb down the staircase on the other
side of the room. Walk left across this room and go down the staircase
at the end of the path. Follow this path and ascend either stair set at
the east end of the room to get two Mystic Apples. Continue through the
next doorway and put out the fire to access the middle doorway. In the
next room, go through the middle doorway as well, and in the next room,
go through the left doorway.
In this next area, you'll find three dark squares lined up on the floor
with four colored statues representing Courage, Love, Hope, and the
human will. <First use Rudy's bombs to blow up the the green staute,
representing the human will. Thanks to Joseph, jhnee2000@yahoo.com, for
telling me this and DTurner, Dycemurder@aol.com, whose guide he found it
on.> Push the blue statue on the right square, the red one on the left
square, and the gold one on the middle square to open the door ahead. Go
through it and climb down the staircase there. Take this path around to
a save point. Use it and get the Lunar Rod in the chest to the right.
Continue north and use the Tear Drop to open the door there. Go through
it and up this path, and then Boomerang intercepts you. Him and Luceid
are here to test you again, so prepare to fight.
Boss fight: Boomerang and Luceid
--------------------------------
HP: Boomerang- 12000, Luceid- 10000
Exp- 16500 / Gella- none
Recommended level- 32
Notes- This dangerous duo has some new tricks up its sleeve this time.
Boomerang returns with Crescent Fang, which still does a very small
amount of damage, and Luceid still has Black Fang, which now does
upwards of 700-800 HP in damage. But Boomerang's new attack is the
Double Boomerang Dynamic, which hits for massive damage, and Luceid has
a new attack called Purple Electric. Like the last time you fought them,
you should take out Luceid first. Have Jack attack with Magnum Fang or
Meteor Dive, and have Rudy use the Rocket Launcher and Twin Orbs. If you
have Cecilia cast Hyper on Jack, his Magnum Fang will do several
thousand damage, sometimes as much as 5000. Otherwise she should cast
Hi-Shield, Slow Down, Armor Down, and her most powerful Hi spells, and
heal the party with spells like Remedy and Hi-Heal.
Once they take their leave, pick up the Goddess, Dragon, and Lion Idols,
and then the Guardian Lords will speak to you. They tell you that they
lost their power because the people of Filgaia lost their senses of
courage, love, and hope. Then they invest their powers into Cecilia,
giving her the High Guardian force ability. When that's over, continue
into the next room and have Jack examine the warrior statue. Accept its
challenge and defeat Zoa Zein to get Jack's Fast Draw hint for Shadow
Bind. Now, leave the Dead Sanctuary. When you get outside, you are
ambushed by the metal demons and abducted into the Gate Generator. While
in the current of the generator, Zeikfried forces you to battle three
Amplifiers (Note- Do not take these guys for granted. They are major
nusience fighters, so destroy them as fast as you possibly can). Once
the fight is over, you'll be taken into the Gate Generator.
Gate Generator
First get the two Magic Carrots and Bullet Clip in the chests to the
left and use the save point in this area. Exit this room through the
passageway to the south. Head left and go through the next doorway. Walk
up this path and climb down the staircase to the left. Pass through the
next small room and head down this path. Get the Heal Berry in the small
room at the end of the path and go back to the previous hall to find
Zed, who has come to annoy you as you make your way through this place.
He takes out a section of the floor, putting a pit between you and him.
Use the Grappling Hook to hook onto Zed and get across the gap. Then
he'll take off.
Follow him until you reach an area where Zed traps you between two
electrical fields. Use the Skates to get past the electrical field and
into the next room. Head right to reach a 4-way junction. Go north, flip
the lever in the next room to shut off the electricity, and then return
to the intersection. Go south and through the doorway there. Hit the
switch near the southeast corner of this room and then go flip the level
near the lowered purple barrier (you should be able to see it from where
the first switch is). Use the Grappling Hook on the post to the left to
get across the gap and go through the doorway in he southwest corner of
the room to get a Crest Graph, Secret Sign, and Bullet Clip. Now, return
to the junction in the previous room and head east. Go through the
doorway and climb up the staircase at the end of the next room. Go
inside the small room to the left to get two Potion Berries and a Force
Unit. Head back out, climb up the stairs to the left, and go through the
doorway to the south.
You'll run into Zed again in this room. Get the Nectar in the chest to
the south and then follow Zed. You'll see him hit a hidden switch in the
wall, follow him down there and do the same. Go through the doorway that
appears to the right. Climb up the staircase and head left. Go through
the doorway at the end to reach a room with four levers in four small
alcoves. By hitting each lever, the next door on the right opens. Going
from left to right, hit the first, second, third, second, and then
fourth lever to foil Zed's plan to trap you. Follow him into the next
room and use the save point there. Continue into the next room to find
that Zed has led you right to a Golem. It's time to battle.
Boss fight: Diablo
------------------
HP: 25000
Exp- 12000 / Gella- 7000
Recommended level- 33
Notes- Diablo is tough, but not as much of a nusiance as the last Golem
you fought. Besides its normal attack, the only other attack it will use
is Rolling Attack, which hits for well over 1000 damage. Just make sure
you're prepared to heal after this one. Have Jack use Magnum Fang and
Sonic Vision, while Rudy attacks with the Rocket Launcher (Just don't
use the Bazooka, because it heals Diablo for some reason). Cecilia
should cast Hyper on Jack and Hi-Shield on the party, while using attack
spells like Hi-Freeze when she's not healing. Also, let her use High
Guardian when she can.
After the battle, follow Zed into the next room and enter any password
to open the next door. Continue into the next room and go through the
big doorway to find Zed and Zeikfried. But just as Zed is about to
finally stand and take up arms against you, Zeikfried steps in and
decides to take care of you himself.
Boss fight: Zeikfried
---------------------
HP: 22000
Exp- 15000 / Gella- none
Recommended level- 33
Notes- This battle is actually much more challenging than most Quarter
Knight battles you've had in the past. The attack you need to worry
about most is the Negative Rainbow, which does as much as 1000 HP's in
damage to all of your party members. Zeik Impulse is another one of his
attacks that hits for a decent amount of damage. Just have Jack and Rudy
use the same skills they used to beat Diablo, and have Cecilia cast
Armor Down and Hyper. She should also throw in some strong attack spells
like Saint, and use High Guardian whenever the opportunity arises.
When the battle is over, Zeikfried orders Zed to turn up the Generator
to the max, so that it creates a black hole and sucks you in. To drag
Rudy in, Zeikfried latches a wire to his arm. And when his attempts to
cut the wire fail, he severs his own arm to get free. You're then sucked
into the black hole, but the power of the Tear Drop saves you and
deposits you near Adlehyde. After recovering from the shock, Jack and
Cecilia see that Rudy is in critical condition, and Cecilia's magic
can't help him because his body is made of artificial material. So you
decide to take him to Emma, to see if she can help Rudy. Meanwhile,
Zeikfried has been dropped into the sunken Photosphere, and the remains
of Mother come to consume him for his defiance.
VI. Rudy's Struggle
Back at Emma's workshop, she explains how there is nothing she can do to
help Rudy, because his body is made of artificial material. He is made
of a material called the "living metal", the same thing the metal demons
are composed of. The ability to create living metal was lost along with
the Elws, so you decide to go see if there is anything Mariel can do to
help Rudy. Meanwhile, all the others will be on the lookout for war. So
now that it's just Jack and Cecilia, head over to Rosetta Town and talk
to Mariel. She tells you that the herbs she has don't have enough power
to heal a wound as great as Rudy's. But because Rudy has helped her in
the past, she decides to do anything she can to help. Mariel then joins
your party and tells you to go to the Forest Mound. So leave town and
enter the Forest Mound south of town. Once you're there, go to the alter
at the north end of the forest and Mariel explains that this is the gate
between Filgaia and the Elw Dimension. She then cuts herself to activate
the device, and you are transported to the Elw Dimension.
When you arrive at the Forest Mound of the Elw Dimension, head south to
the exit and three Elws stop you and iquire about how you got here. Then
they take to to their village to have their elder pass judgement on you.
<Note- In the Forest Mound, there are paths hidden under the trees that
lead to items. Right after you pass the black stones going south, head
east though the trees and then south from the clearing to reach a Full
Libra. Return to where the two black stones are and walk through the
thicket of trees going south to the next clearing. Go west into the
hidden path and then north when you reach the middle of that thicket of
trees. Then follow this path all the way up to two Crest Graphs. Thanks
to Joseph, jhnee2000@yahoo.com, for showing me this.>
Once you've put Rudy and Mariel to bed, you'll speak with Emiko, the Elw
leader. He explains that the Elws have lost the technology to create
living metal, so there is nothing he can do to help either. But just
when it seems all hope is lost, Mariel comes in and mentions that the
Guardian Blade can be used to help Rudy. Although Emiko is opposed to
it, you decide to go take Rudy to see Mariel's brother Vassim, who was
exiled to far end of the Elw Dimension. When you regain control, explore
the village for a Mega Berry, Agile Apple, Magic Carrot, Sunbird Hat,
Blue Ribbon, and Mystic Apple. And also be sure to talk to the people
(and creatures) around here, because some of them drop hints about the
Abyss. Before you leave, get the Spirit Key from the Elw in the house at
the northeast end of the village, so that you can free the Life Guardian
trapped in the Forest Prison. Once you're ready, leave the village and
go to the Forest Prison to the southwest.
Forest Prison
First off, if you try to look for anything in the middle of this
section, you're going to be confused. The layout of this mission is
confusing and can be completed in many different ways. If you're stuck,
you'll have to read this section from the beginning. First, head left
along the path into the next area. Follow this path southwest into the
next area also. Walk south and use Cecilia's Wand to talk to the
creature sitting near the tree in the middle of the path. It tells you
to either keep going to the right, or keep going to the left all the way
through (I took the right path, but you can go either way and still make
it through here).
Continue south into the next area and head right. Go into the next area
and head up at the first junction. Get the Crest Graph in the chest and
return to the previous area. Walk to the right into the next area and
keep going right until the path bends south, leading you to a chest
containing a Crest Graph. Go back two areas and take the path going
north. Head east at the next junction and pick up the Warrior Vest along
the path in this next area. Continue up the path and go right at the
next junction to a chest containing a Crest Graph. Go back to the
junction and head north. Get the Mirage Coat in the chest to the left
and continue to the right into the next area. Pass through the next two
areas, still going right, and head south at the end. Get the Crest Graph
in the chest in this next area and jump off the wooden ledge. Grab the
Prairie Coat in the chest to the left and then continue to the east.
Walk north at the next junction and exit this next area to the right.
Pass through this area and go south in the next area. Climb down the
small stair set and continue to the left. Head northwest from the big
chest to reach a save point and a Crest Graph.
Then go back and use the Spirit Key on the big chest partially hidden
in the trees. A strange light will come out of it and take off to the
right. Follow it and walk up to the spring to find the Life Guardian,
Odoryuk. Talk to Odoryuk and then acquire the Life Rune. Return to the
previous area and head south. Follow this path all the way to the exit.
Once you're back on the world map, cross the bridge to the south to
reach Vassim's Lab. Check around the area outside the house for a Mega
Berry and check inside the house for a Duplicator and Magic Carrot. Then
talk to Vassim, and he'll tell you that you need the powers of the Life
and Illusion Guardians to forge the Guardian Blade and save Rudy. You
should have already gotten the Life Guardian's Rune during your first
trip through the Forest Prison, so now all you have to do is find the
Illusion Guardian, who resides within the book De Le Metalica. This book
is kept deep inside the Forbidden Library (the same one Cecilia visited
in her solo mission at the very beginning of the game). So exit Vassim's
Lab and leave the Elw Dimension via the Forest Mound. Once you're back
in Filgaia, go to Curan Abbey and use the Tear Drop to enter the
Forbidden Library. Go to the very last room (where you fought Nelgaul)
and examine the bookshelf on the left to find the De Le Metalica. Read
it and you'll be transported to the book's labyrinth.
De Le Metalica
Climb down the stairs to the right and then go down the next set of
stairs. Go through the door and head up and down the stair sets going
left to reach a door at the end of the path. Go through it, climb up the
stair set to the right and examine the door at the top of this area. It
says that one hour ago this door was open, so walk all the way around
this area once, going counter clockwise to symbolically turn back time
and open the door. <You can also use the Pocket Watch to solve this
puzzle as well. Thanks to Ashera, ashlykos@yahoo.com, for showing me
this.> In the next area, descend the stairs to the right, examine the
yellow book on the ground, and it'll vanish. Continue through the
doorway to the south. Go down the stairs to the south and examine the
blue book on the floor. Head up the next stair set and then up the next
set of stairs going northwest. Examine the red book and the ground and
go through the doorway to the south.
Use the save point here and head right until you reach a sealed door and
a monument (Note- The save point is a good place to walk around and
fight random battles. The Necronomics have a chance of dropping the
Necronomicon, Cecilia's best magic book, so consider trying to attain
it). Inspect them both to get hints for this puzzle and continue up the
stairs to the left. Go through the door at the end of the path and head
up into an area with five bookcases. From left to right, read the third
and fourth ones. Then return to where the sealed door is and go down the
stairs to the right. Go through the door at the end of the path and open
the corresponding third and fourth chests from left to right. Head back
to the sealed door, examine it, and it will open.
Go through it and climb down the stairs to the left. Inspect the green
book on the ground and head through the door on the right. Walk to the
right and inspect the yellow book along the path. Ascend the stairs and
go through the door at the end of the path. Examine the three books in
this area and Jack will get his Fast Draw hint for Phazer Zapp (That's
only if you've found all the other books as well). Head through the next
doorway and go through the next door to the east. In this area, examine
the monument between the two doors and then <go through the left door to
begin the door puzzle. Thanks to Stephanie, nexiouself@earthlink.net,
for bringing this to my attention.> Go through the doors in this order:
right, right, left, right. Follow this next path all the way around
until you reach the alter at the end and find Duras Drum, the Guardian
of Illusion.
He'll commend you on getting through the maze and grant you his powers
by giving you the Hades Rune. You'll then be transported back to the
Forbidden Library. Leave and return to the Elw Dimension. Go to Vassim's
Lab and go down into the basement and talk to Vassim. He'll use the
Guardians' powers to forge the Guardian Blade and perform Rudy's
operation. After the surgery, you'll be left with just Cecilia. Go
upstairs and talk to Rudy. You'll then go inside Rudy's dreams and see
how his pure heart was formed under the influence of his grandfather.
But as you try to tell Rudy to let go of the past, because his friends
need him now, a devil who feeds on the dreams of the pure hearted named
Elizabeth comes out to stop you.
Boss fight: Elizabeth
---------------------
HP: 10000
Exp- 6000 / Gella- none
Recommended level- 33
Notes- You would think that fighting with just Cecilia would be tough,
but this fight really isn't that hard if you have the right spells.
Elizabeth's two main attacks are the Flash Bomb, which hurts you and
causes Flash, and Darkness, a powerful elemental spell. You can cast
some assist magic like Suction or Protect if you want, but it isn't
really necessary. The spell you need for this battle is Saint, which
does a couple thousand HP's of damage in this battle. Also, if you have
the Heavens Rune equipped, High Guardian will do almost 9000 damage.
After the fight Cecilia continues to help Rudy pull through his
struggle. Once she recognizes her own faults, the Goddess Idol that you
found shatters and Raftina, the Guardian of Love appears. You'll get the
Love Rune and then wake up to find that Rudy is alright. Then Jack comes
in to see that Rudy is ok, and your party is reunited. Once you regain
control, have Rudy talk to Vassim, and he'll grant you Rudy's final
force ability, Fury Shot. Then go outside and blow up the crate behind
the house to get the Secret Tool (Note- When you get back to Adlehyde,
give this to the engineer who is helping to repair the city and he'll
fix the Guardian statue in town, so that you can get the Castle Rune).
Return to Filgaia and talk to Mariel. After saying her goodbys, she goes
back to town. Head down to the Forest Mound entrance and Calamity Jane
shows up, urging you to come back to Adlehyde to see a big, new project
that Emma has just finished.
VII. The Flying Machine
On the outskirts of Adlehyde, Calamity Jane tells you about the flying
machine Emma has been working on while you were gone. You then go up to
the top of a cliff to see the test flight. But since Bartholomew's the
pilot, you can expect trouble. You'll see the aircraft shoot across the
sky and then crash. Back in the conference room at Adlehyde castle, Emma
explains that her Emma-motor isn't powerful enough to allow the
Protowing to fly in the jet streams of the upper atmosphere. Anje, the
woman you met in Curan Abby, then comes in and explains that there's
something wrong with the Guardians, and the disturbance is coming from
the southeast. Then Emma takes you to her secret lab and tells you that
if you can find a pair of Gemini Circuts, the airship will be powerful
enough to fly in the upper atmosphere. Afterwards the Protowing is taken
outside for your full time use. The only things that limit your travel
now are mountains. When you're ready, fly east and enter the Gemini's
Corpse just west of Court Seim.
---------------
Gemini's Corpse
---------------
First blow up the weak wall at the north end of this room and go through
the opening. Open the chest in here and Equitus, the Guardian of the
Sword speaks to you and gives Jack the Fast Draw hint for Cosmic Nova.
Return to the previous room and climb down the staircase. Destroy the
weak wall in the area below and head through the passageway. Put out the
fires and follow this path up to a statue. Take the Jewel out of it and
exit this room the way you came in. Walk to the right and go through the
doorway at the end of the path. Blow up the weak wall to the left and
climb down the staircase in this small room. Get another Jewel from the
statue there and go back upstairs. Follow this path east and go through
the doorway at the end to get a Black Pass and Crest Graph. Go back into
the hall and climb down the staircase to the left. Have Hanpan get the
Magic Carrot in the chest to the left and then head right. Destroy the
weak wall and go through the opening. Put a Jewel in the statue there
and climb up the staircase that was behind it. Open the Arm case in this
room to obtain the Phaser Arm for Rudy.
Go back downstairs and take the Jewel back out of the statue. Return to
the previous room and head through the next doorway. Put out the fire
along the path and have Hanpan get the Lucky Card in the chest that it
was blocking. Continue to the left and put a Jewel in the statue at the
end of the path to raise the gate blocking the staircase. Descend the
staircase and go through the next doorway. Use Hanpan to get the Pouch
in the chest to the left and then walk to the right. Go through the next
doorway along the path and get the Mega Berry in the chest. Destroy the
weak wall and put a Jewel in the statue's chest in this small room to
reveal a staircase. Climb down it and put out the fires blocking the
path to access two more Jewels. Go back upstairs and take the Jewel back
out of the statue there. Head out into the hall and go through the next
doorway on the right.
Walk to the right and go through the next doorway. Put out the fire to
the right and put a Jewel in the statue to raise the gate to the left.
Go back to the previous room and head through the next doorway.
Extinguish the fires and go through the doorway to the right. Follow
this path east and go through the doorway near the end to use the save
point. Climb down the staircase at the end of the path and put Jewels in
both of the statues to reveal a staircase. Go down it and you'll fall
into a giant pit and land with such a crash that a chest gets knocked
right off the top of a statue. Get Rudy's Power Glove tool in the chest
and go through the next doorway. Use the Power Glove to knock the chests
off of the two statues in this area to get an Ambrosia and Duplicator.
Blow up the weak walls behind both of those statues to get two Secret
Signs. Go through the middle doorway and have Rudy punch the purple post
across the pit with his Power Glove. Then use the Grappling Hook on it
to get across the gap. Go through the next doorway and try to pick up
the item in the middle of this area. But then, a huge monster comes out
to make you work for your keep.
Boss fight: Mech Drake
----------------------
HP: 30000
Exp- 18000 / Gella- 7000
Recommended level- 34
Notes- This guy only poses a small challenge. The attack you really need
to worry about is the Resonance Wave, which does several hundred to a
thousand damage to all of your paty members. Mech Drake also has a weak
attack called Laser Breath which hits one person. Have Jack use Magnum
Fang or Phazer Zapp, whichever does more damage. Rudy should use the
Rocket Launcher, Twin Orbs, and maybe even the Phaser (if you've left
this place to go ugrade it). Also be sure to use Fury Shot with the
Rocket Launcher if your force gauge gets full to do a very great deal of
damage. Cecilia should cast some assist spells like Armor Down and
Hyper, attack with powerful spells like Saint, and heal the party when
you need to.
When the fight's over, pick up the Gemini Circuit and then leave via the
portal that appears. Return to Adlehyde and go to the castle to meet
with Emma in the council room. After telling her that you found one of
the Gemini Circuts, you get word from the team on the Sweet Candy that
they found the other one, but then the ship gets attacked by a giant sea
monster. The Sweet Candy sinks to the bottom of the ocean, along with
the Gemini Circuit, so everyone returns to Adlehyde to try to formulate
a new plan now that the Protowing can't be upgraded.
Once the meeting is dismissed, leave Adlehyde and return to the Ship
Graveyard. Go to the beach there to find that the Gemini Circuit has
washed up on shore, just like all the other debris from sunken ships do.
The airship can be upgraded after all, so go take this to Emma and
she'll take you down to her secret lab again to show you that she's
gathered up all the Arms experts in the world to help her work on this.
And in the morning, the Gullwing is complete. Now you can freely travel
the world with speed and style. And now that this is over, you can
investigate the disturbance with the Guardians to the southeast. So hop
on your new and improved Gullwing and go to Pandemonium castle on the
island surrounded by mountains to the southeast (Note- But first, visit
the vally near the Giant's Cradle to reach the Ancient Alter and get the
Sword Rune).
Pandemonium
Head up this hall and go through the doorway at the end. Climb up the
staircase and head up the stairs to the left. Go through the doorway to
the north to get a Mind Gem and pass through the passageway to the
south. Hit the blue switch on the wall (it looks kind of like one of
those jewels in the Gemini's Corpse) to open the blue door to the right.
Walk up the path to the right and into the next room. Climb up the small
stair set and go through the doorway to the left. Get the Mega Berry in
the chest to the left and then use the save point ahead. Continue up the
staircase and head right. Go through the doorway at the end of the path
and Harken comes down in this next room and reverts into Elmina. Then
Alhazad showes up with a lacky for you to fight.
Boss fight: Turask
------------------
HP: 20000
Exp- 18000 / Gella- 28400
Recommended level- 35
Notes- Turask shouldn't give you too much trouble. Its most powerful
attack is Cut Down, which deals a great amount of damage to everyone in
your party. Turask also has an attack that poisons your party, and it'll
cast Shield occasionally to raise its defense. To counter this, Cecilia
should cast Armor Down once or twice to keep Turask's defense from
getting too high. Have Jack slash away with his most powerful Fast
Draws, probably Magnum Fang, and Rudy should conserve his ammo by using
a variety of of Arms, including Rocket Launcher, Twin Orbs, and Phaser.
Let Cecilia back up the team with the usual assist and healing magic,
while using some of her best attack spells when she can.
Once the battle is over, Alhazad traps you and Elmina and locks the
three of you up separately in the dungeon of Pandemonium. As Jack and
Hanpan sit in their cell, they realize that thy must do something to get
them out. Talk to Hanpan, and you'll take control of him. Go through the
little hole to the right and head up this trail. Go through the first
opening along this path that you come across. Go up the path to the
right and go inside the next small hole on the right. Follow this path
all the way to the opening at the end. Go up the staircase to the right
and go through the doorway on the right side of this room to find a
lever on the wall. Flip it to unlock the cells and return to where Jack
is.
In this next part, you'll have to continually switch back and forth
between characters to make it through here. There are many ways to do
this, and mine is just one of them. First have Jack in control. Leave
your cell and exit this room to the right. get the two Magic Carrots, a
Lucky Card, and Secret Sign from all the cells in this area and continue
through the doorway to the northeast to arrive at a locked door. Then
switch over to Cecilia. Leave the cell and climb up the staircast to the
left. Go inside the room to the left and hit the orange switch on the
wall. Switch back over to Jack and the doorway in front of you should
now be cleared. Go through it and ascend the staircase at the end of the
path. Hit the switch to the right and go through the doorway to the
south to be stopped by another locked door. Switch over to Cecilia
again. Hit the switch on the wall again and continue over to the red
door on the left which is now blocking your path.
Switch to Jack again. Go through the now opened doorway and hit the
switch on the wall to the right in this next area. Switch back to
Cecilia. Pass through the now opened doorway and head into the next
room. Make your way through the next room and hit the switch along the
path going left. Continue to the left and head through the doorway at
the end of the path. Climb up the staircase to the left and stand on the
blue switch in this area. Now, take control of Rudy. Leave your cell and
use the save point to the right. Get the Bullet Clip from this cell and
continue up the staircase to the southwest. Go through the doorway to
the southwest and head right. Head through the doorway at the end of the
path and switch over to Jack. Hit the switch on the wall again and then
switch right back over to Rudy. Go through the now opened doorway and
into the next room. Continue to the right in this next hall and go
through the doorway at the end. Head right and go through the doorway to
the north. Walk to the right in this next area and go through the next
doorway. Ascend the staircase in here and head down and left to a red
door. Take control of Jack and hit that switch on the wall a final time.
Continue through the doorway to the south and climb up the staircase in
this area. Head through the next doorway and stand on the blue switch in
this area. Switch back over to Rudy and go through the next doorway to
the north. Stand on th blue switch in this area to reunite your party.
Now, go back to that blue switch on the wall that you had Jack keep
pressing and destroy the weak wall to the left of it to access an
Ambrosia and two Crest Graphs. Go back to where you reunited you party
and head south. Go through the doorway there and go inside the middle
room in this area to be stopped by the Demon Prophet, the dungeon guard.
He gives you the choice to return to your cell, but refuse and you'll
ignite a battle.
Boss fight: Demon Prophet
-------------------------
HP: 22000
Exp- 21000 / Gella- 36100
Recommended level- 35
Notes- This guy is actually pretty tough. Not only is he fast, but all
of his attacks, which are too specific to name, do upwards of 1000
damage. Everyone should be prepared to heal at any time in this battle,
even Jack and Rudy. But for the most part, have them pound away with
their usual attacks. Cecilia should cast Slow Down as many times as it
takes to get everyone faster than the Demon Prophet. Then have her heal
and throw in some attack spells, like Saint, when possible. Just don't
let anyone fall below 1000 HP, and if someone does, then put all of your
efforts into healing before the Demon Prophet gets another chance to
attack.
After you've killed him, continue up the staircase and have Jack stand
on one of the blue switches in this area while Hanpan hits the other to
open the door. Go through the doorway to the south and use the save
point in here again. Continue up the staircase and go through the
doorway at the east end of this hall. Go through the doorway at the
north end of this room and head up this next hall. Go through the
doorway at the end and pass through the next room. Make your way through
the next room as well and keep going until you are stoped by another
foe, Shazam. He assures you that the Darkness Tear will be activated and
then starts a fight.
Boss fight: Shazam
------------------
HP: 30000
Exp- 27000 / Gella- 39800
Recommended level- 35
Notes- Shazam is also pretty challenging, especially after having to
fight two bosses before him (unless you went back and rested after
escaping from the dungeon). His most deadly, and annoying attack is
Fatal Blow, which really can't be defended against unless you have the
Soul Guard or Life Guard spells. The Dark Ray is an elemental attack
that hits everyone for a good deal of damage, and he also has an attack
called Shriek, which randomly induces status changes and does a pathetic
amount of damage to all party members. Rudy should unload all the ammo
he has left with Rocket Launcher and Phaser, and use Fury Shot when he
can, while Jack unleashes his most powerful Fast Draws, like Magnum Fang
or Slash Rave. Have Cecilia cast Slow Down and Soul Guard, heal the
party, and use any of her Hi attack spells except Darkness, which heals
Shazam.
When he's done for, continue up the hall and through the doorway at the
end. Head up this next hall and go inside the next room to find the Dark
Tear. Then Alhazad and Zeikfried (apparently he survived), will speak to
you from afar and tell you about their plans to use the Elw Pyramids to
spread the anti-life force of the Dark Tear all over Filgaia. And right
before your very eyes, darkness rains on the world and the forces of
nature are thrown off balance. In an attempt to stop the Dark Tear and
free Elmina, Jack resiliently charges the Dark Tear with his sword until
it finally shatters. But then she changes back into Lady Harken and
takes off. Jack then has a flashback about when he became an Arctican
knight, and had the wrong idea about the power to protect others.
VIII. Ka Dingel's Revival
When Jack wakes up, he finds that he is back in Adlehyde castle. He
grieves the fact that he couldn't protect Elmina, but is happy to know
that Rudy and Cecilia still want him on their team. Jack then requests
that you all go to Arctica to resolve a personal matter of his. Everyone
agrees, so once you're ready to go, get on the Gullwing and fly east to
the continent of Arctica. Then enter the fortress surrounded by
mountains, Arctica Castle.
Arctica Castle
First, go through the entranceway and pass through this room. Get the
two Full Revives in this hall and head right. Climb up the staircase and
go through the doorway to the south. Grab the Nectar and two Mega
Berries in the three chests to the left and continue through the next
doorway. Walk up this path and use a Duplicator on the door to the left
to access two Secret Signs. Continue up the hall and through the doorway
at the end. Open the Arm case in the middle of the courtyard to get the
Wild Bunch Arm for Rudy. Go through the doorway to the northeast and use
another Duplicator on the door in this area to reach another pair of
Secret Signs. Head back outside and go through the middle doorway. Walk
up this path and get the Lucky Card in the chest to the right. Then go
through the doorway to the left of that chest. Ascend the zig zagging
stair sets in this area and go inside the room at the top. Inspect the
throne in this room and Jack will get the Black Feral and the Fast Draw
hint for Void. Now, go back down all the stair sets and return to the
previous room. Climb down the staircase to the left. Go down the next
two staircases and use the save point here. Continue down the next
staircase and head down this long path. Pass through the next hall and
ride the big elevator down. Go through the doorway to the left and head
towards the center of this room to find Elmina. Talk to her, and Jack
asks Rudy and Cecilia to stay out of this one, as he prepares for a
final duel against Lady Harken.
Boss fight: Harken
------------------
HP: 20000
Exp- 10000 / Gella- none
Recommended level- 35
Notes- This is a really easy fight. Harken only uses two attacks in this
battle, Magnum Fang and Harken Tempest, neither of which do much damage
at all. Just simply attack with your best Fast Draws and use Heal Blade
when your HP starts to get low. She'll probably be faster than you, but
that doesn't matter. Build up your force so that you can use Sonic
Vision to finish her off (Note- You get a Secret Sign for winning this
fight).
Once the fight is over, the light of Jack's heart appears as he finally
learns what it means to protect others. The Lion Idol then shatters and
Justine, the Guardian of Courage, come out and grants you the Courage
Rune. When that's over, go inside the room to the left to get the Boom
Getter and then go through the doorway to the right. Follow this path
all the way to the exit, and then the Guardians transmit a message to
you saying that the demons have found Ka Dingel. Then you see a scene
where the tower of Ka Dingel is raised out of the ocean. So once you're
out of the castle, go someplace to rest up and prepare yourself for the
trip to Ka Dingel. When you're ready, fly south from Adlehyde to reach
the tower's location in the Outer Sea (But first, make a stop over to
the alter at Baskar Village to get the Hope Rune). Land on the ring of
land surrounding the tower and use the Ocarina to summon the Earth
Golem. Then ride the Earth Golem across the shallow water to the tower.
Ka Dingel
When you arrive at the front gate, Boomerang and Luceid will be right
there waiting for you. Boomerang tells you about Zeikfried's plan to use
the artificial planet, Malduke, to destroy Filgaia. He explains that all
that matters to him now is finding the perfect adversary to satisfy his
desire for battle, so get ready to battle Boomerang and Luceid once
again.
Boss fight: Boomerang and Luceid
--------------------------------
HP: Boomerang- 25000, Luceid- 15000
Exp- 33900 / Gella- none
Recommended level- 36
Notes- This battle is just as difficult as the last two times you fought
this duo. Boomerang comes packing Crescent Fang and the Double Boomerang
Dynamic, both of which you should be familiar with, and this time he
also has Zero Armor Attack, which hits one person for nearly 1000
damage. Luceid has her usual Black Fang, and now she has the Purple
Electric Revised, which his everyone for a good amount of damage. Like
always, concentrate on Luceid first, then go after Boomerang. Have Jack
use his best Fast Draws and Sonic Vision, while Rudy fires away with the
Phaser (or maybe even Wild Bunch if you've upgraded it enough). Cecilia
should cast Slow Down on Boomerang and Hyper on Jack, and then have her
keep the party healed.
After the battle, Boomerang realizes the potential of the human race and
asks to to ascend Ka Dingel and defeat Zeikfried. But then Zeikfried
sends a herd of monsters to attack you and Boomerang for his mutiny.
Boomerang lets you go into the tower while he and Luceid fight the
monsters. After you're safe inside, Boomerang and Luceid take up arms,
knowing that they will perish in battle, only to rise again to continue
his quest for the perfect prey. Inside you hear the final roar of battle
and then regain control (Note- If you go back outside, you'll find
nothing left but the Saber Fang with a note foreshadowing Boomerang's
return). So now it's time to tackle the tower.
First, go through either the left or right passageway to get two Mega
Berries in the room back there. Go back and climb up the staircase in
the first room. Head through the doorway to the southwest and then walk
south in this room. Go through the brightly lit doorway to the left and
follow this path to a weak section of wall. Blow it up and go through
the opening. Hit the switch to the northeast to open the door in the
upper area. Head back through the last hall and go through the doorway
just to the south. Take this path to the right and head through the next
doorway. Pick up the Lucky Card and Nectar in this area and continue
into the next room. Climb up the stairs to the right and go through the
doorway to the right. Follow this path up to a switch. Press it and a
statue appears in the area below.
Go back to the previous room and go through the doorway to the south.
Pass through the next two areas and head through the doorway you opened
at the end of the next path. Head into the room to the right and get the
two Magic Carrots and two Full Revives in this area. Then go through the
northeast doorway. Head down the stairs on the right side of this area
and get the Magic Carrot and Mega Berry in the two chests. Continue into
the room to the south and push the statue onto the dark blue square in
here to open the door in the room where you got the pairs of Magic
Carrots and Full Revives. Go back to that room and head through the
middle doorway.
Climb up the staircase at the end of this path and pick up the pair of
Magic Carrots in this small room. Continue through the next doorway and
climb up the stairs to the right. Go inside the room to the right, grab
the Mega Berry and Full Revive from the chests and return to the
previous room. Ascend the stairs to the left and head inside the room on
the left. Get the Mega Berry and Full Revive from the chests and then
push the statue into the big pit. Enter the room below and push the
statue into the alcove on the left side of the locked door to open it.
Go through the opened doorway and head up the stairs here.
On the right, you'll find three switches. Hit the right and middle ones
and then jump off the ledge to the far right. Head left and flip the
lever on the right side of the locked door to open it (and shut the
three doors behind you). Go through the opened doorway and climb up the
next staircase. Head right and go through the southern doorway to get an
Ambrosia in this small room. Go back out and climb up the stairs to the
right. Head left and get the Nectar in the chest. Continue through the
doorway to the southwest and pass through this hall. Climb up the
staircase at the east end of this next area and go through the doorway
in the center of this room. Get the Metal Shield in the chest and exit
this room the way you came in.
Ascend the staircase to the left and pick up the Ambrosia in the chest
to the right. Place a bomb next to the crystal ball in this area to make
the door on the right open. Climb up the staircase that was behind it
and then go up the staircase at the west end of this area. Head right
and climb up the staircase at the end of the path. Bomb the first
crystal ball in this area to lower the barrier and access the second
ball. Put a bomb next to that one and then quickly run back across the
barrier to open the door on the left, revealing a staircase. Climb up it
and head up the next staircase at the left end of this path. Go up the
stairs to the far right in this area and go through the doorway there.
In this room you'll find eight levers arranged in the shape of a square.
To open the next door, you'll have to have all the levers flipped in the
opposite direction. But each time you flip a lever, the two levers next
to it flip also. To solve the puzzle, flip them in this order: middle
right, lower right, upper right, upper middle, lower middle, lower left,
upper left, middle left. Once you've solved it, Head through the doorway
to the north and use the save point ahead. Go through either the right
or left doorway and climb up the stairs in the middle of this area.
Alhazad will then appear, and after a little talk, he'll decide to show
you his true form and do away with you once and for all.
Boss fight: Alhazad
-------------------
HP: 30000
Exp- 30000 / Gella- 10000
Recommended level- 36
Notes- Alhazad is a big pushover. He'll cast Slow Down on you at the
beginning to the fight and then attack with Alhazad Symphony, which hits
everyone for about 1000 damage. Just have Cecilia give him a taste of
his own medicine by casting Slow Down on him once or twice, and then
have her heal the party with Remedy or Raftina. Jack should use Magnum
Fang or whatever Fast Draws work best for you, while Rudy attacks with
the Phaser or Rocket Launcher.
When the fight is over, Jack gets his final force ability, Double
Attack. Continue into the next room to reach the Dimensional Elevator,
which connects Ka Dingel to Malduke. This may be a good time to leave Ka
Dingel and take care of any unfinished business you may have (side
quests, missed areas and items, ect...). Although, if you're up to taking
on the final mission now, keep in mind that you can leave Malduke once
you go there. Once you are ready, turn on the Dimensional Elevator to
travel through the sea of stars and reach the artificial planet,
Malduke.
IX. Malduke
Well, this is it, the final mission. The journey ahead is hard and long,
but you can go back to Filgaia at just about any point during this
mission if you need to. Keep in mind, though, that if you do go back for
anything, you'll have to hike through Ka Dingel to get back here. I
suggest taking care of any unfinished business and last minute
preparations now, and then run this mission from start to finish when
you're fully prepared to do so.
First head into the next room and destroy the reactors blocking the two
staircases in this area. Climb down the staircase to the right and walk
inside the giant pipe to the right. Make your way into the next room and
get the Bullet Clip in the chest and the Arch Smash Arm from the Arm
case (Note- If you lose track of where you are in the piping, dash or
use tools like the Power Glove to locate yourself). Return to the
previous room and head back up the staircase. Ascend the staircase on
the left side of this room and get the Nectar in the chest to the left.
Use the Power Glove to send the purple post flying over to the other
side of the pit (just like you did in the Gemini's Corpse). Use the
Grappling Hook to get across the pit and then head through the doorway
to the north. Destroy the reactor in this room and continue through the
next doorway. Hit the switch in this room to shut off all the reactors
and then return to the very first room after the Dimensional Elevator.
Head down the path in he middle of this room to reach a save point. Use
it if you want to and then go back out the way you came in. Climb back
down the staircase on the right and go through the doorway on the left.
Head left and continue left at the 4-way junction (you can destroy the
reactor there if you want to and then go turn that security switch back
on to shut off the X traps ahead). Go through the doorway at the end of
the path and flip the lever in the upper part of this room to open the
doorway below. Go through the doorway you opened and get the Guitar tool
in the chest. Return to the junction in the previous hall and go through
the southern doorway. Follow this hall left to a doorway. Go through it
and blast through the X's in this area to reach the big pipe to the left
(Note- You'll take some damage when you hit those X's, but it isn't
significant). Make your way all the way out the other end of the pipe
and hit the lever in this area to open the door below. Jump off the
ledge to the right and go through the doorway you just opened. Blast
through the long line of X's in this area and go through the doorway at
the end of the path.
In this area, you'll find a huge maze of pipes you have to walk through.
Go inside through the opening and follow the path to the right. Go right
at the next junction and follow this pipe all the way to an opening
right near a chest. Get the Nectar in the chest and follow the line to
the right down and through the opening at the end. Head through the
doorway to the south and have Jack examine the warrior statue in here.
Accept the challenge and defeat the two Fesel Zeins to get the Fast Draw
hint for Jack's ultimate move, Trump Card. Go back to the previous room
and head inside the pipe maze again. Make your way back to the first
junction and head left. Go left at the next junction and go through the
next opening to reach a Silver Blade. Head back inside the pipes and go
through the next opening on the right to get a Nectar in the chest
there. Go back inside the pipes and head southeast to an opening near a
chest containing a Princess Rod. Head back inside the pipes and go
through the opening to the south to reach a Violator. Make your way
through the pipes to an opening to the northeast to reach a path leading
to a doorway. Go through it and blast through the X's in this room. Put
Jack in the lead with the Grappling Hook in hand and start heading
across this falling bridge. Quickly use the Grappling Hook on the post
at the end to safely get across the pit. Then climb down the next
staircase. Head right and go through the doorway there to reach the
Malduke Traffic Area.
Here you'll find three colored circles (green, red, and blue) along with
two levers and a save point to the right. In the next room, there's a
device that teleports you to distant areas of the planet. Flip the
levers and light up the colored circles to select destinations for the
transporter (Note- If none of the circles are lit, you can teleport back
to the Dimensional Elevator). You're goal here is to visit each area and
collect the three parts of Malduke (the Arms, Eye, and Wings). You can
do them in any order, but I'll do them in order of hardest to easiest.
Statue Area
Go through the doorway to the south and head south in this hall. Enter
the next room and make your way east. Head through the doorway in the
northeast corner of the room and walk north in this next room. This next
part is optional, so if you want to just continue on with the mission,
skip down past the boss stats for Lucifer. Go inside the room to the
north and walk through the hidden path just south of the monument in
here. Head through the doorway in the northeast corner of this room and
put out the fire in the middle of this circle. Heal your party and play
the Guitar to summon the Golem Lucifer.
Boss fight: Lucifer
-------------------
HP: 45000
Exp- 45000 / Gella- 10000
Recommended level- 38
Notes- This guy is possibly the toughest Golem to beat, which is why
he's optional. The attack you really need to be aware of is the Beam
Fencer, which does upwards of 3000 damage to all party members. This is
potentially an instant kill, so be prepared for it either with Goat
Dolls or the spell Life Guard. He does have other attacks, like the
Photon Bow Gun, but they aren't nearly as nasty. Jack should use Trump
Card whenever he's at full HP and attack with his other Fast Draws, like
Magnum Fang or Slash Rave, otherwise. Have Rudy fire away his his most
powerful Arms (which depends on how you've been upgrading them) and hook
the Phaser with Fury Shot to do maximum damage. At the beginning of the
battle Cecilia should cast Slow Down on Lucifer and Life Guard on
everyone. Then have her heal when necessary (which should be quite
often) and revive anyone who gets exhausted (Note- You receive the Jade
Wilder, Jack's best jacket, for winning this fight).
Continuing where the mission left off, head right and then down. Go
through the doorway at the end of the path and jump off the ledge in
here. Hit the blue switch on the wall and jump off the next ledge (Note-
This switch works just like the ones in Pandemonium). Head through the
next doorway and follow this path left. Go through the doorway at the
end and make your way east through this area to find a ladder blocked by
a rock in the southeast corner of this room. Blow up the rock with the
Bombs and climb up it. Now, return to the area where the switch on the
wall is and hit it to make it turn blue again (Note- On the way there in
the room you must pass through to get there, pick up the Jolla Poncho,
Assault Coat, and Filgaia Robe in the chests you couldn't reach before).
Exit this room and pass through the next hall the same way you did
before. Head over to the west end of this area to find another ladder
that is blocked by a big stone. Destroy the rock and climb up the
ladder. Go back down the ladder near the southeast corner of this room
and hit the orange switch on the floor in the small area to the
northwest to move one of the statues in the small area to the left. Now,
return to the room with the blue switch on the wall once again and make
it turn orange. Pass through the next hall like you've done before and
climb back up the ladder to the east. Head west and climb down the
ladder there. Hit the switch on the ground in the area to the right to
move the second statue and clear the path to the doorway in the middle
of this area. Go through it and follow this path all the way up to a
blue chest containing the Arms. Now leave and move on to the next area.
Mine Area
Head south into the next area and climb down the staircase to the right.
Walk south and descend the staircase on the left to take the path to
another optional boss and descend the staircase on the right to continue
on with the mission, which I will pick up on after the boss stats for
Sado. Destroy the rocks blocking the eye machine on the wall and
continue down the staircase to the south. Put out the fire in the middle
of the circle with the Vase and strum the Guitar to summon the Golem
Sado into battle.
Boss fight: Sado
----------------
HP: 50000
Exp- 33000 / Gella- 9000
Recommended level- 36
Notes- Sado isn't nearly as hard as Lucifer, but he is still not to be
taken lightly. His worst attacks are are the Evil Quasar and Megid
Flame, which hit all of your party members for 1000-2000 damage. Sado
has another attack called Black Hole Bullet, but it attacks only one
person and is considerably weak. Use pretty much the same strategy you
did against Lucifer (if it worked for you). Have Jack attack with Trump
Card when the time is right, and Rudy should use the Phaser, Wild Bunch,
or Arch Smash (whichever is most powerful). If you're going to use an
inaccurate Arm like Wild Bunch, make sure you hook it with ARM Lock On.
Have Cecilia cast Slow Down and Hyper, while healing when you need to.
From where I left off, go down the next staircase on the right at the
end of this path. Go inside the small room at the southwest end of this
area to get the Eye (Note- All the chests in this entire area contain
Eyes but there is only one true Eye. It may be different for every game,
so to check to see if the one you have is the true one by passing in
front of the eye machine along the path to Sado. If it flashes blue,
then it's the right one). Once you've picked up the real Eye, return to
the Traffic Area and go to another area.
Residential Area
Exit this room to the south and climb up the staircase to the left to
emerge in what looks like a ghost town. Head north to reach a small
graveyard. Check behind the big tombstone to find the Wings (you can use
Rudy's Radar to pin point its exact location). Well, that was easy. Now
return to the Traffic Area.
Once you've collected all three parts, use the save point in the Traffic
Area and go back out into the previous hall. Climb down the staircase at
the left end of the hall and get the two Nectar in this room. Put the
three parts on their corresponding pedestals to open the next door.
Continue into the next room and grab the two Magic Carrots in here.
Climb down the staircase and go through the doorway to the north. Follow
this hall to the right and head through the doorway at the end. Walk
down this path and through the doorway at the end. Take this next hall
left and continue through the doorway at the end. Get the Ambrosia in
the chest at the north end of this room. When you're ready, let yourself
get seen by the spotlight patrolling this area. The security system will
then send out the Golem Berial to dispose of you, so get ready to fight.
Boss fight: Berial
------------------
HP: 35000
Exp- 21900 / Gella- 8500
Recommended level- 36
Notes- Berial is by far, the weakest link in the Golem chain. Its most
powerful attack is the Genocide Flare, which does just over 1000 damage
to all of your characters. Really the only other thing you need to
consider is the fact that Berial also casts Armor Down on occasion. To
counter this, simply cast Hi-Shield a couple of times. Try to be
conservative when it comes to MP and ammo in this fight, because you
have a couple of big battles ahead. Have Jack and Cecilia use their less
costly skills, and have Rudy attack with Arms like Rocket Launcher in
place of the Phaser or Wild Bunch.
After the battle, the door in the middle of this room will be open, so
climb down the staircase and pass through the next hallway (Note- At the
far right end of the next hall, there's a room with a Dimensional
Elevator inside. I think you can use it to return to Ka Dingel in case
there's anything else you need to do before the game's end, although I
strongly discourage you from doing so because of the trip you would have
to take to return to this point). Go through the middle doorway in this
hall and follow this path up to the door leading to the Central Control
room. Go inside and head up this path to finally find Zeikfried. He
tells you that you're too late to save Filgaia, but he still wants to
take care of you once and for all, so prepare to battle Zeikfried.
Boss fight: Zeikfried
---------------------
HP: 33000
Exp- 49998 / Gella- none
Recommended level- 37
Notes- This fight shouldn't be much harder than the last time you fought
him. He comes packing the same attacks, mainly Zeik Impulse and Negative
Rainbow, and they're just as powerful as ever. Jack should use his best
Fast Draws, including Trump Card and Magnum Fang, while Rudy attacks
with the Phaser, Rocket Launcher, and Wild Bunch. Have Cecilia cast Slow
Down and Armor Down on Zeikfried and cast Hyper on Jack. You'll want to
dish out enough power to beat Zeikfried quickly, and at the same time,
try to conserve you resources, especially ammo for Rudy's best Arms. To
do this, try using your Guardians to attack and heal, and have Jack use
Sonic Vision to inflict major damage without the MP cost.
Although he has been defeated, Zeikfried uses the power of Malduke to
engulf Filgaia in darkness before your very eyes. Then the Control
Center is blown away, and Mother's life force appears. But now she has
united with Zeikfried to become Motherfried. Get ready for another huge
battle.
Boss fight: Motherfried
-----------------------
HP: 37000
Exp- 60000 / Gella- none
Recommended level- 37
Notes- If you've made it this far, then you can handle Motherfried. All
of her attacks do a considerable amount of damage, and most all of them
hit all of your party members. Her worst attack, though, does well over
1000 damage and dispels magic effects. You'll want to unleash all the
force you can muster against her to defeat her quickly. Jack should use
Trump Card at full HP and use Magnum Fang or Slash Rave otherwise (if
you cast Hyper on Jack, Trump Card should do near 9999 damage). Have
Rudy blast away with the Phaser, Wild Bunch, and Arch Smash. Equip him
with the Force Unit so that he can achieve Condition Greens quickly to
use Fury Shot. Cecilia should use all the usual assits spells like Slow
Down, Armor Down, and Hyper at the beginning of the battle. Then, have
her use her most effective Hi spells and other advanced magic like Saint
to help out with the attacking. Assuming she has the Love Rune (which
she should), build up her force three levels so she cast use High
Guardian to heal the party and hit Motherfried for several thousand
points of damage.
Both Zeikfried and Motherfried have been defeated, but looking down at
Filgaia shrouded in darkness, it seems that all of your efforts have
been in vain. But when Cecilia refuses to give up hope, the Tear Drop
responds to the power of the Guardians and the power to protect,
revealing the Absolute Power. The Absolue Power then lifts the cloud of
darkness from Filgaia. You then regain control, so leave this room and
go back into the previous hall. Go inside the room to the far right to
reach a Dimensional Elevator. Heal your party, reload Rudy's ammo, and
then activate the Elevator. As you're falling through the Sea of Stars,
Zeifried comes back to tell you it's not over yet. He has escaped from
Hell and abandoned Mother to come back as Zeik Tuvai. So now it looks
like you'll either die under his blade, or you'll be killed by the
energy created from the battle. Well, that's an easy choice. Prepare
yourself, because it's time for the final bout.
Final boss fight: Zeik Tuvai
----------------------------
HP: 47000
Exp- none / Gella- none
Recommended level- 38
Notes- Zeik Tuvai is hard, so don't hold anything back. He's got a whole
new set of attacks now, and they're more powerful than ever. His most
powerful skill is the Proton Beam, which does over 2500 damage to a
single character. He'll also cast Hi-Heal on himself to heal 9999 HP.
Not only that, but I'm pretty sure he can also cast Sleep, and the last
thing you need in a battle like this are status changes. Eliminate this
threat by equipping at least Cecilia with a Full Libra, so that she can
cast Awaken if Jack and Rudy get put to sleep. Otherwise, she should
cast Slow Down, Armor Down, Hyper, and Hi-Shield at the beginning of the
battle so she can concentrate on attack magic later. But Cecilia's most
important priority should be healing. Keep Jack at full health so that
he can effectively use Trump Card, and heal with High Guardian whenever
you can so you can deal some major damage to Zeik Tuvai as well. Like I
said before, Jack should use Trump Card when his HP is at or near its
maximum to hit for some major damage. Have Rudy unload all of his most
powerful Arms at Zeik, and remember to hook the inaccurate Arms like
Wild Bunch and Arch Smash with ARM Lock On. Also be sure to save up some
force for Fury Shot. Just fight with everything you've got and show no
mercy. It's better to make this fight seem easy, than to lose after
coming this far.
Nantikan postingan selanjutnya!!
Wassalamu'alaikum Wr. Wb
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